Originally Posted by
Zephyrion
Then again, that's mainly due to the direction the game went. TE started with literally nothing, but SEGA progressively gave the class an identity through wand melee, therefore making TE the one true hybrid. TE/BR with Rikauteri used to provide very interesting gameplay since banish into Techniques was so unique and fun. But in that whole subclass killing trend, TE suffered the most since it became pretty clear that TE didn't quite have enough "identity".
Honestly, I was very disappointed with Heavy Hammer, not so much in terms of power or utility, but visually. I mean they could have given it a huge elemental burst or a jump into a big slam, well something flashy, but nope, we just get a pretty classic swing instead.
As for support, tbh sadly, there is not that much to be done due to how limited the possibilities of buffing people are in PSO2. We all saw what happened to BO fields and Heal bonus. Anything that isn't + damage or + resistance immediately goes into niche territory. I would love supportive compounds but I honestly don't know what effects they could have that would be both original and impactful. Who knows though, maybe I'm missing something.
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