Originally Posted by
Zorak000
The time-sensitive nature of EQs compounding with how the Block system ties lobbies and instances together, limiting the people you can be matched with right as an EQ begins, is responsible for like 80% of this game's problems; and so far all they have done to address this is dance around the subject
Magatsu really helped bring these issues to light:
Magatsu impossible to clear without a ranger to apply weak bullet? There's no way to make sure there will in fact be one person that can use Weak Bullet in the MPA? clearly the answer is "nerf magatsu's HP and the effectiveness of Weak Bullet so it is no longer a requirement", as they cannot reserve a spot in the MPA for a WB user to join, as the EQ is on a timer and everybody wants to get as many clears of the quest done before it becomes unavailable, and it's entirely possible that there are no rangers in the block at all, or the ones that are could just be AFK, taking up block space.
They really need to split lobby instances from quest instances, and make quests and lobbies run on seperate machines. this block system only worked in PSO1 and PSU because quest instances were single-party only, which was a much more controllable environment. as well as that those games didn't have extremely time-sensitive content like EQs.
EQ triggers would have been one way to step in the right direction, but most of them costing SG just feels kinda scummy to me. The free/main match system from Buster Quests would have also been amazing for this, if they gave the "EQ version" a quest select for main match mode, and free match would toss you into some random person's quest and you still get a reward to exchange for something later, which is kinda what games like XIV do already, but due to the unpopularity of Buster Quests, I fear that this system will be completely forgotten after ep5 ends.
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