Theres lvl85 enemies that hit for over 700 sometimes, so Its more of a stagnant progression than anything else probably.
Current pso2 direction is also listening to players so closely that they simply make what they ask for, like heres lbi skill for example.
I dunno if anything there is disappearing, it was never not the focus on dps. You would either collapse on 3panther forest extreme quest, or you just stunlock all three of them and finish it in a few seconds.
Thats how action and rpg mechanics will always compete with each other. The difference between building yourself into a tank and dodging is that the dodging efficiency relies purely on how player performs. Putting up gear check as more accessible and competitive form of defence would devalue the dodging mechanics and reduce reason to make different enemy attacks as well. I'd also argue that adding even more element and weapontype based factors on top of breaking parts and aiming at weak points would add a lot of rigidity to gameplay and make it much less fluid so to accomodate all different playstyles.
Despite that RPGsystems-wise you have 3 defences and 6 elements, you can't exactly build around specific protections in pso2, and also it makes no sense to do so, because you ultimately need to fight everything. Theres thunder-only enemies, but its not like you have the insulation armor ready in the bag, outside of status removal theres no "protection from lightning" buffs to throw in emergency or anything. Around the baseline you just stack def really.
I mean, it was designed like that from the beginning, its a bit to late to rotate entire game around closer attention to how damage calculation resolves. And I dunno if it would really come out as fun as it sounds. Why learn how to fight Aratron if you are well-geared against lightning and strike attack?
Theres a lot of existing stuff obscured too, but we are not getting anything in this field as long as they leaving artifacts like a-type launcher unattended just because vocal players don't pay attention to it. Its a bigger and more fundamental problem to me that CORE elements don't work or just abandoned rather that game meta isn't entirely something else, deeper or skill based whatever.
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