Stances' problem is that they're directly affecting damage multiplier more than anything else, which led to their constant quickfixing so their activation would require as little effort as possible. You end up needing both stances, because you need multiplier in any situation, and if youre not utilizing them, you might as well pick different class, and everyone complains about why you can't get the multiplier somehow in an easier way. Its why you dont want more stances, because you can't imagine them not being so essential that failing to comply with the condition would be an absolute handicap.
If they (or you) wanted more synergy between class stances, you'd need stances to affect less critical game aspect that would alter your performance differently, not amplify it in the same way under different circumstances. It would also need to be universal too to be a viable option to most classes.
Ideally it would also need to provide specific effect regardless of whether you fulfill its conditions or not. Just like stances usually work in other games or something
Which is kinda difficult due to how few mechanics exist in the game.
You HAVE to switch between brave and wise to not lose the huge chunk of damage, which forced developers to reduce difference between them and add things like knuckle S4 that flat out adds extra frontal damage during wise. Its kind of a self-mutilation.
This absurd damage accent and classes being strapped to their weapons leaves you in situation where everyone subs Hu or Fi. And I don't remember them saying that current state of subclassing or stances is a such big problem, because apparently its not a problem if players aren't saying anything.
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