Judging by the gameplay vids and what we know about the skills Phantom looks like epic fun. So many options, so many strats.
I really hope casting with rod is strong enough to be viable, that would add a ton more options and strats and i-frames during charging sounds amazing.
I wonder how many Gundams we'll be having once Phantom is out considering it basically has Funnels.

Sega said they are looking into adding Type 0 craft pas as different pas from the original ones, I wonder if will try to do something like Phantom's shift pa system, though for some weapons tapping or even holding the weapon action button for an arbitrary time already has an important function.