Should have bought a new mag for my Fo main to play Ph main but idunno atm. Gonna have some fun experimenting with this class.
Should have bought a new mag for my Fo main to play Ph main but idunno atm. Gonna have some fun experimenting with this class.
I'm actually willing to try out Fo/Ph but im going to miss what TE tree offers so idk for sure yet if I wanna suffer with 1min buffs as a FO. From what I'm aware not a lot of classes will be good with Ph sub but still niche which is more your territory and not mine. Te/Ph seems cool too but I want to keep that Hu bulk
I was also thinking Te/Ph as well too. As long as my combined techs can still cook
The loadout I was gonna run on FoPh was gonna give me at least 161.59% PP Regen, which is a decent chunk over moving FoTe, but ofc doesn't hold a candle to standing FoTe. However, PP cost reduction was looking to be approx 42.145%, so in regards to PP management, shouldn't be an issue. 1 minute buffs are lame, but if you're willing you can grab a Support Extension Atlas if it matters that much to ya.
Charge time reduction being around 30-50% means that recasting buffs shouldnt be that much of a hassle either so I think it'll work out. PPC on demand via Ring will help out a lot since with PFSC, charge time reduction should be around...72% ~ 80%.
Multi wise, it'll be weaker than FoTe, so hopefully the DPS from reductions makes up for it; at least enough to put them on even grounds or something close to it.
Make a PP reduction atra
With red/white flash, skilled reduction/ nature’s reduction, caustic (the one that reduces for evey 300k dmg), multi-colored spectrum.
Sure, you lose 10% damage (7% if red flash and 15%? Natural pp recovery with white), but you get 49% pp reduction (44% with skilled and 62% if it procs) along with whatever else you might get from phantom sub
Last edited by Reilet; Apr 24, 2019 at 01:29 AM.
Hopefully we can test some things. Now to grind rods... >_>
I need to make new DPS calculation later but this is a much higher damage nerf than expected.
Crit Stream
Damage caps slightly below 200pp
100pp= 20% crit rate
200pp= 40% crit rate
300pp= 60% crit rate
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