Originally Posted by
Crevox
Yeah, Ultra Hard fields are pretty boring and lazy. I was willing to give it a chance because it was new but it's literally just another free field/MPA to run around in for hours and hope for a rare drop. Once you get the drop you need there's no reason to go back, if there was even a drop you needed; it's not worth running just for money and there are better options for EXP.
I think SEGA needs some alternative reward/progressions systems or reasons to go to these fields... alongside more innovation on the same formula they've been using for many years. I wasn't here when they added the XH versions of Forest/Caves/Coast but this seems like just a repeat and they're doing it again in 2 weeks with Ultra Hard Naberius. Slightly reskinned versions of a few bosses and shielding isn't enough to make it fresh. The areas are extremely old (desert now being 7 years old) and the only ACTUAL new enemies are those shield guys that rarely show up via a code, which just die because their gimmick is just "don't hit me from one direction, but from the other direction I just die." Ultimate had so much more effort put into it than this. The whole thing is a minimal asset reflip that is only built on hype of "omg but it's hard" when it's really not, and it's even worse that it's not rewarding.
If I was at least gathering some kind of tokens I could build up to trade for useful items of my choice I would feel a bit more motivated, but as is all you do is just hope for a specific rare drop, pure RNG with no way to target anything. They arbitrarily choose specific weapon types to add as drops for 15 stars so you may not even have something your class could use, and if they do, there's only a slim chance it's actually useful. Resonants are either only useful for phantoms or are easy free 15 stars for players that don't have an alternative options. Awake and mirage weapons are not only common, but worth nothing because they are just gimmicks. They are under 100k meseta on Ship 2's market.
I don't know why a geared player would come out to this "new, difficult" content. I literally came back to the game a month ago, only level 80 and in potato equipment, yet the only purpose I had to go there was the Rappy Egg which I ended up getting like 5 of from Easter instead of the field (and even then, it's basically nothing more than a cosmetic). Yeah, I'm a summoner, but I also made both a Lightstream and Atlas weapon which were easy options due to all the campaigns/events/game changes (grind cap 35 on drop), which both make the field drops useless. SEGA basically gave out these weapons for free due to their extreme generosity on campaigns, events, and game changes... and now they announced they're giving out another circular stone via another new title.
I also then got all the Resonant weapons from Easter regardless as well, because the same weapons drop both in the field and in the EQ, further deleting any reason to go to the actual Ultra Hard Fields. Not only does Easter EQ pop up so much, but they decided to sell the triggers for so cheap in nigh infinite quantity at the SG treasure shop that people just spam them all day on the quest counter for others to join. If Ultra Hard fields aren't good for returning players like me, but it also isn't good for veteran players that have been playing for months... who is this for? What is the purpose of going out there? The only thing I can think of is the carrot on a stick camo drop that is so rare that the majority of players will never see drop no matter how much they farm. Then this is gonna be the next 1-2 months of content?
Despite all the complaints about the quality of the content, I really wouldn't mind grinding it, but it just isn't worth it and I feel like there's minimal reason to. I would grind Ultra Hard for hours if there was some kind of reward, but there isn't. I haven't been back to the fields for over a week. I feel like SEGA really needs to reconsider their reward and gear progression design, because it just feels like a mess right now.
Probably gonna try the new EQ and move on from PSO2 until they add something more to do. These fields suck and I really feel like they're just lazy content padding. They could've made it very rewarding at least so there would be a reason to just burn time there, but no. Feels like a failed design in general.
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