Originally Posted by
Kondibon
Making weapons feel like a unique consideration for your build instead of just an extra damage bonus? Like, there are problems with tying that kind of stuff to weapons but I think, at least some of those downsides should exist for the sake of build variety involving something other than pure number tweaking.
The real problems are with the way drops work, and gear becoming outdated despite having a fun or useful potential. But that has nothing to do with the potential itself just the numbers and how you acquire the weapon in question.
In situations where we get things like Lavis Canon that's more endemic of flaws with the core system. Either the potential is too strong, or things without the potential are too weak, when ideally you'd want it to be a difference in type rather than a difference in scale.
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