Originally Posted by
Dark Mits
There is no real best solution, just a compromise. Sega did try an intermediate solution with Driving Rain 2018, Xmas 2018 etc, where all runs were 12min long, therefore everyone got to do 3 runs assuming no disconnections and starting from x:00. But even that did bring complaints that some runs were not reaching high amounts of points, and therefore quality of rewards was lower.
Sega hasn't capitalized on the ranking system they had for Mining Base Defense and now for some Ultra Hard ECs. Imagine if the game decided lower 80% of rewards (the so called vendor rewards) based on how far you reached or how many you killed, and the higher 20% of rewards (14*+ drops, progress on CF, chances for rare materials etc.) based on the player's performance (total damage contribution, damage taken, healing done to others, reaction to events [like killing a tower in BQ instead of just mobbing], etc).
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