Now it makes me wonder ... how to get those Weaponoid Booster .... I think I have 1 so far, from E-Trial drop.
I assume mostly PSO2es? And with extra low rates?
My Atra already at 22% (10+4+4+4), if I remember it right .... but if the stats from craft is good, might be better to go for that Fornis (for more Healing (50) too) _(:3」
ya theyre from playing Es but idk how the rates are, I assume theyre not all that bad to farm
Well it's already like I said, every weapon is going to have different base stats so we cant assume max craft for every 13* is going to be the same but as for Fornis over Atra Ex ehh i mean its only 20 extra HP and if you're a good Gu and you make mistakes, recovering HP shouldnt be that big a deal for you. My opinion I wouldn't bother dropping Atra Ex over a max crafted Fornis TMG's....for now at least but that would also require me (or you/whoever) to be playing Es for those boosters.
really even if only certain 13*'s become top tier over or on par with 15*'s (Lightstream/Atra Ex), I wouldn't even consider investing into them unless it's a class I wouldnt mind having geared up with old gear laying around because I'm going to play it safe and wait on higher tier 15*'s to get released again. Not falling for this bait and switch
I mean invade with just all damage focused SSA's is about 21-22% dmg increase with its pot+SSAs unless im missing something, which isnt too high above gix, but gix i think would be way easier/cheaper to make for Hr.
though both of these i think gets beat out by lightning espada NT which has a 23% dmg increase on its pot for on-attribute and also heals
assuming all 13* crafts end at the same dmg then unless I'm wrong, I think that means they should all be relatively close in damage.
basically I agree that invade is probably better, but the difference in cost makes gix a bit more enticing to go with.
Last edited by Flatflyer; Jul 29, 2019 at 10:53 PM.
from what little math i did (3/3/3 on Invade) it wasnt that massive a difference so I suppose I can see your point, getting Gix or Invade NT might be a pain for others who dont have it but in this case of Hero I think this would work out fine since you're relying on Resta and Zanverse so you wont ever have to deal with the dmg reset but for other classes will most likely have to use Invade NT if possible.
again again though, its not likely the max craft stats will be the same for every weapon
Invade-NT could be strong depending on max extension base attack values and how much you're willing to spend on them.
some examples:
1.12 × 1.0506 × 1.04 × 1.04 = 1.2726884352%(8s + ≥200atk - s1:x boost, s2:skilled strike 2, s3:skilled strike)
1.12 × 1.04 × 1.04 × 1.04 = 1.25984768%(8s - s1:augment intent, s2:skilled strike 2, s3:skilled strike)
1.12 × 1.035 × 1.04 × 1.04 = 1.25379072%(7s - s1:augment intent, s2:skilled strike 2, s3: skilled strike)
1.12 × 1.0506 × 1.03 × 1.03 = 1.2483313248%(8s + ≥200atk - s1:x boost, s2:des, s3:vital intent)
1.12 × 1.04 × 1.03 × 1.03 = 1.23573632%(8s - s1:augment intent, s2:des, s3:vital intent)
1.12 × 1.03 × 1.03 × 1.04 = 1.23573632%(?s - s1:skilled strike, s2:skilled strike, s3:skilled strike)
1.12 × 1.035 × 1.03 × 1.03 = 1.22979528%(7s - s1:augment intent, s2:des, s3:vital intent)
The weapons that come to mind are Form/Vades and Bullet Kunai.
nah gix will be trash for hero easily since any weapon swap auto resets its latent and 1 weapon only hero is not good. invade nt is easier to get by a mile and compatible with weapon swapping and due to the nature of its ssa high slotting invade is an easier task. invade also has the bonus of being unconditional damage meaning its compatible with demonia recharges but with that in mind it might not matter by then as i suppose the new hero buffs should be out by then?
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