Force isn't bad by any stretch of the imagination. Sure Rod Phantom is fast and safe, but Force still does great damage. Fo/Ph and Fo/Fi buffs are welcomed.
Force has the best PP regen in the game if you stand still, albeit it's pretty dated but this has only been an issue since UH since it's harder to stand still. Tech parry ring could be better I agree. I don't think Fo has a long downtime either as Force doesn't live and die off it's level 85 skill and still does fine damage and build compounds effectively without it.
IMO the only problems with Force are, fire techs suck (even though fire would probably be irrelevant anyway), tech parry ring being fairly useless in UH, and Talis is useless (even though it can stay dead for all I care), and there's a bunch of useless status effect skills on the tree (Those are more irrelevant than Fire techs so no worries there). So essentially, tech parry is the only problem Fo has that's super apparent and relevant to current content. An all guard on Force for .60s would be too broken probably. Making Tech parry with only frontal and some side guard frames for the entire .60s (same as Nabarta-0) would probably be the ideal balance. Having Tech Parry work like either of those would also help with any PP problems as it makes it easier to stand still.
It would be awesome if SEGA made status effects more meaningful and had a class built around status effects. That would be unique and interesting. At this stage in the game that's never going to happen though
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