Originally Posted by
Zorak000
and isn't held down by "gimmick stances for the sake of having them cause they already used all of their good ideas on the other stance classes" like poor, poor bouncer...
anyway, yeah DS builds it's gear fast and either consumes it for enhanced attacks, or when you take a hit to reduce the incoming damage. that probably means it'll be the most consistent damage output of the weapons; even if you get hit sometimes, the gear looks like it builds fast enough that it won't hold you back too much
Wand builds it at a moderate pace, has a somewhat noticeable passive build rate (builds when attacking, just guarding, and moving); but as far as I can tell, is only consumed when you hold the normal weapon action to extend the duration of the shield. this will charge up an attack that goes off when you let go that is based on how much gear you consumed while charging (requires 1 bar of gear to use an attack; but even if you completely drain your gear it looks like you can still keep holding the button for stage 2 and 3 charges). Being able to hold the weapon action shield out, and it counting as a just guard, makes me think wand will be Et's "safety" weapon. though that depends if I got a good read on how the weapon action works.
dual blades seemed to have the slowest gear build rate, and only holds two charges; still faster than somebody who is on-the-ball with building hero or phantom gear though. the only things they did that consumed gear was the combo of Step Edge into Weapon Action, then using Weapon Action again and charging it to assemble the Big Blade. oddly enough it didn't consume the 2nd gear charge until they swung it, so that might be a fail-safe for people who go to use it but get knocked out of it or otherwise cancel it without attacking. you still have to max your gear to use the big blade though; as apparently you have to do the first attack that consumes 1 gear bar first before you can do the big blade. This probably means dual blades will wind up being Et's bigger source of burst damage, but you have to commit to it longer to get gear built up for it.
For quests with normal enemy encounters, I could see people open up with blades until they can max their gear; then swap to doublesaber until they need the burst from the big blade. Unsure how it'll work out for boss fight quests, that'll probably be up to whatever the real meta-scientists come up with when they can get their hands on it.
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