Upper right if use enough time, will be able to recover pp that is equal to it's use.
https://twitter.com/ARKS_Lady/status...04703529484288
Upper right if use enough time, will be able to recover pp that is equal to it's use.
https://twitter.com/ARKS_Lady/status...04703529484288
Sizustar Fo/Te 75/75 - Ship-2
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Ver.3 DPS chart
Sizustar Fo/Te 75/75 - Ship-2
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Also normal attacks and gear actions not break combo, i think it applies for both Same Arts and Tech Arts, so you can for example spam PA, lock on target recover PP with normal attacks and continue with same PA not breaking combo, only Step breaks combo or when you interrupted.
Same Arts also not have JA requirements, so if you accidentally miss JA circle during long combo Same Arts still apply.
DB gear works even if character frozen xD
“Even If you’ve only got a 1% chance of winning, but you convince yourself you’re gonna lose, that 1% becomes 0%.” – Lina Inverse
So what combos do you guys like so far?
For double saber I generally dash in with Absolute Quasar then PA skip to fire off Shooting Star to knock enemies up to freely fire off Celestial Collide, assuming I haven't climbed too far up with Shooting Star.
From there if anything is still alive I close in with a normal attack or weapon action to finish it off. If I have enough pp I just fire off any of the three PAs.
Saber Destruction is cool and all but I find the dps unreliable for anything other the bosses that aren't moving that much.
What do you guys do?
Last edited by Norco; Dec 22, 2019 at 02:07 PM.
Norco Prins Erik RA-421
Sizustar Fo/Te 75/75 - Ship-2
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So a note about Etoile DS enhanced attack that I'm not sure everyone picked up on, it's stronger if you do it as a follow up to Step Slide, or with Quick Take. I think it's mainly the normal attack portion that gets buffed, but it's worth mentioning for people doing it raw. Also, enhanced attacks give a ton of PP back. I basically never run out if I'm using them regularly.
EDIT: Did some more testing with it, and cross referenced with the notes on the s-wiki. The normal attack portion of enhanced attacks uses whatever multipliers the particular normal attack would have normally used, while the explosion seems to have fixed damage. Raw numbers aren't as useful for figuring out multipliers, but for reference I do around 11-12k with the first hit of a normal combo, Around 30k with a Quick Take normal, and 70k with step slide, so, depending on if you get the chance step slide is probably the best way to use it, especially since you can just immediately QT into a step attack.
Last edited by Kondibon; Dec 23, 2019 at 02:01 AM.
Oh, I never noticed it give back more pp. I have been using it a lot for extra damage though.
Norco Prins Erik RA-421
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