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  1. #1
    Filler-man!! _(:3」 final_attack's Avatar
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    Quote Originally Posted by quickasker View Post
    i can't math, help please

    so i got:
    Damage balancer = Maxed out (70% ?)
    S1: Guardian Armor (Reduces damage taken by 7%)
    S2: Guardian Armor (Reduces damage taken by 7%)
    S3: Guardian Armor (Reduces damage taken by 7%)
    S6: Guardian Armor (Reduces damage taken by 7%)
    Skill Ring: L/Party Toughness (Reduces damage taken by 5%)
    Skill Ring: R/Friends Protection (All Dmg 95%)

    1. how much dmg reduction do i have while all of above are activated? (assuming i got 4/4 in my party).
    2. how much dmg reduction do i have when my S4:Saint Shield active? (-50% damage taken every x second interval)

    thank you in advance
    I believe it's multiplicative ... so, 70% reduction = 0.3 damage taken ..... 7% reduction = 0.93 damage taken ....
    0.3 * 0.93 * 0.93 * 0.93 * 0.93 * 0.95 * 0.95 = 0.2046 -> 20.5% damage taken in total.

    If you have Etoile Boost and taking multiple hits, you'll get additional bonus (15%/hit, capped at 75%, but reduced by 25%/s) ..... at maximum 75%, you'll take 5.1% damage in total.
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  2. #2

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    has anyone tested if the healing from the R/ hp restoration ring is also reduced by damage balancer?
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  3. #3

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    Quote Originally Posted by Batty View Post
    has anyone tested if the healing from the R/ hp restoration ring is also reduced by damage balancer?
    I would think it would be since even vampiric ability heals only 1 hp per hit. Though if you have no other left ring to use it'd be good just for hp regain with wand

  4. #4

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    Quote Originally Posted by Batty View Post
    has anyone tested if the healing from the R/ hp restoration ring is also reduced by damage balancer?
    Absolutely nothing with any sort of auto/life healing SSA's, rings etc will work when youre forced to grab Damage Balancer. Only Ets Hp Restore skills/mates will work so people are going to have to rely on not using Lifesteal/Rings anymore. Youll recover Hp still buts like 1hp per tick
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    Quote Originally Posted by the_importer_ View Post
    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

  5. #5

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    Quote Originally Posted by Kril View Post
    Absolutely nothing with any sort of auto/life healing SSA's, rings etc will work when youre forced to grab Damage Balancer. Only Ets Hp Restore skills/mates will work so people are going to have to rely on not using Lifesteal/Rings anymore. Youll recover Hp still buts like 1hp per tick
    It's 1 per hit with only 1 point in damage balancer as well?

  6. #6

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    Quote Originally Posted by ratatosk View Post
    It's 1 per hit with only 1 point in damage balancer as well?
    yes unfortunately, I think thats what they decided on during the public playtest on tweaking that skill and thats what we have now.
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    Quote Originally Posted by the_importer_ View Post
    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

  7. #7

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    Quote Originally Posted by Batty View Post
    has anyone tested if the healing from the R/ hp restoration ring is also reduced by damage balancer?
    I have. It's a 1HP restoration indeed as said above. But I still find Vampiric Strike to have its use (even though it's only 1HP per tick) if you use a Wand. Since you attack fast with multiple AOE with that weapon, it's quickly 100HP for each pack of mobs.

    That being said, I really enjoy this new Class. Fun Level for me : Wand >>> Double Saber > Dual Blade.

  8. #8

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    My takeaway during leveling is that I wish DB and DS had movement on normals like wand. Wand is easily the best feeling well for me though I haven't had time to try out all the weapons in actual fights

  9. #9

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    So ET as a sub...PP can be saved alot?
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  10. #10
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Reilet View Post
    Because third normal wave on liberate
    That's not a game changer though. Like, it's not BAD, but you really don't do normals on wand that often. It's not like Te where normals are one of your main sources of damage, and wand doesn't feel like a PA>PA>Normal3 type of weapon. Also I thought you meant regular Lavis canon, not the lavis s5.

    Quote Originally Posted by Sriracha X View Post
    My takeaway during leveling is that I wish DB and DS had movement on normals like wand. Wand is easily the best feeling well for me though I haven't had time to try out all the weapons in actual fights
    I thought that at first, but they're both meant to be kinda sticky, in the sense that they make you stick to targets. DB has that chase follow up, and DS has chase on its normals, along with two movement PAs.


    Quote Originally Posted by Sizustar View Post
    So ET as a sub...PP can be saved alot?
    Same arts pp save is pretty nuts yeah.

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