Hi, long time-ish lurker.
So I started this project after a few weeks of playing the JP PC version. Where I felt the image quality could be improved a little beyond what Reshade + various shaders could do.
The aim was simple, to force the engine to use mipmaps at the highest render level while improving texture filtering over the stock PSO2 method.
As I worked on the project I came across a few different problems.
Simple render 5 & 6 are basically the same aside from 6 not using mipmaps, character textures have no mipmaps, and texture filtering was subpar over more modern methods.
The solution was to add a few modifications to Reshade's wrapper calls to alter how textures are created and filtered.
Ingame Comparison:
Ingame:
Config:
Github URL:
https://github.com/Lemon-King/reshad...forced-mipmaps
Feedback is always appreciated.
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