so Im wondering.
1.) Is double dash the most efficient way to travel around the map?
2.) Is tap attack -> holding jump -> cast megiverse -> tap weapon action the most effective way to heal up?
It stacks with pp regen weapons, and I personally usually switch to those during down time so I have no problem standing still for a second or two with my weapon sheathed, since it sheaths it automatically when you switch weapons. Unless your pp recovery weapon is a gunslash and you're using a camo, in which case, oh no.
What? Brants style increases the range of stay arts and adds/increases the guard frames on them, Zande Style increases the speed and adds extra hits to move arts, and uhhh, I dunno exactly what fomel style does, but I know it enhances enhanced arts somehow.
As a sub class I don't know what you were expecting, but they pretty clearly just meant it would make them do more damage. Which it does. I think you're just misunderstanding what "performance" means in this case. They aren't talking about stuff being completely overhauled, just slightly different and/or improved. A damage increase is a performance increase.
1. I think the slide dash is faster than running, but move flechette might be faster. (why does firefox not recognize flechette as a word???)
2. Only the middle part of that really matters, it can be between any two attacks you want as long as you stay in the field long enough. I was doing UH free fields though and the healing reduction meant you can't really full heal with just the weapon action, it doesn't do that much damage. I personally use hollow point.
i didnt notice that as i was triying the styles specially with zande style , does the special benefits works on the enhanced versions? (while holding PA button) and yeah , i also didnt understood what fomel does while hilding the normal attack buttion
as for the gunblade classic PAs i expected mostly a more faster execution
Last edited by silo1991; Sep 17, 2020 at 08:22 AM.
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This class is so fast-paced lol; it's almost like it's Melee. Easily my favorite class in terms of playstyle
It's a lot more noticable if you do it back to back. And yeah they work with enhanced versions, just try comparing a couple of move arts PAs with Zande style to another and it'll notice. It's a big jump in PA speed. The follow up bits might only happen after you evade, I'm not sure.
The hold normal for Fomel stocks 3 bits that fire off when you do PAs, deal damage, cause jellen, and recover PP. Doing a full enhanced PA will fire 2-3, depending on the PA.
How do I get the fire/dark "barrier" funnel to activate consistantly?
Sizustar Fo/Te 75/75 - Ship-2
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