okay you didnt get my point, my point is this is a new game, why continue doing the nearly the same builds and class combos now in PSO2 but in a fresh coat of paint called NGS? Im looking for a change of pace which is why I was looking kinda forward to them getting rid of subclasses but go figure it wasn't going to happen (which is fine). I sort of doing want to continue playing Gu/Fi or Gu/Hu for example; "well then play something else then hurr durr": thats pretty obvious but doesn't change much especially if those 2 combos continue to be meta. It's really hard to say right now if subclasses dont really matter much, we have to see the skill tree details and how the subclass benefits the main class in NGS outside what it already does for PSO2
except its not and seeing as you've never ever reached endgame let alone put enough time into the game, so you would never know
they might also be doing that still on going meme for years of down voting every video/stream but im also curious too if that isnt the reason either.
Sega could have still done an International server, every plays together but they still segregate everyone for no reason. even JP players playing on the new Xbox are forced to play on Global servers instead of JP, I want to play the PS5 for being that reason but idk crossplay has starting to become more common that at this point its no excuse especially if theres a screw up on NA, we suffer on JP too
Well, its all fine and dandy that you're looking for something different but NGS is hardly a new game and donno why people are pushing this idea like Maximilion Dood pushing this is PSO3. It's literally PSO2 with a fresh coat of paint. Graphical updates, smoother combat and a few changes to old system does not a new game make. At best, this is an expansion, and until we get more information, can only hope for a change of pace.
I dont believe you ever will and you'll continue this going into NGS
I've been saying its an expansion from the beginning but its essentially a new game considering its going to be going on for years BUT it could also be treated like WoW and you know, get continuous expansions except it would be over longer periods of time instead of yearly. I also dont take max serious either so his opinions on the game are w/e.
As someone who has gotten to the endgame of pso2 multiple times throughout all its years i agree that it's no big deal with them removing it since you said it yourself is second nature. And even when you miss one you just do a JA the next attack. So losing it in NGS is pretty whatever. Just think of it this way now people that were bad at the timings dont have to worry about it adding damage and can focus on their other aspects of damage
Sega will repeat the same mistakes as the original PSO2. When more information about the NGS appears, the more it seems to me that nothing really changed.
the few shouldnt exactly outweigh the many, I still absolutely no good reason to remove it. same with meseta not staying as the main currency for the game. unnecessary changes
sadly it looks that way, just a lot more refined. I'm really hoping thats not the case, i think the most scumbag thing they can do is re-release PSO2 phasion but upgraded to NGS through scratches only instead of upgrading all the layer wear when they have the money and manpower to do so. Even if its done in batches over time
ya we'll see since you can't be arsed to keep up with Global now, I have my doubts that'll change when NGS rolls around
Connect With Us