I'm posting this for a friend of mine.
"The way I see it, power-gamer wise, it's better to go with a humar. They have only slightly lower MST, but more than make up for
it in their Attack, Defense, and Accuracy ratings. Not to mention the fact
that they can use all the strongest weapons. If you care, here's how I think they should have balanced the classes...
1)--Only rangers should be able to use guns, except for a select few handguns. ALL 9 star special handguns should be Ranger-only. Everything else (handgun, autogun, lockgun, railgun, raygun) should be usable by anyone.
2)--The strength of guns should be dependent upon your Accuracy rating--not
your Strength rating. Since when does how physically strong you are make a difference on how strong a gun is? Accuracy is the way to go. Makes Rangers stronger with guns, too.
3)--Only Forces should be able to use the RA level spells (RAfoie, RAzonde, and RAbarta.
4)--Only Forces should be able to use Grants and Megid.
5)--Only Forces should be able to use spells higher than level 10.
6)--The RAmar should have a much higher max base Attack (should max at 800 or
so), and a much higher max base Defense (seeing as how he's made of metal, for God's sake....should max at around 400). This would make up for his lack of Technique usage, which I'm finding out, is a MAJOR set back. I mean, a HUmar with Shifta casted on him is stronger than a RAmar, and a HUmar with Deband cast on him has better Defense than a RAmar. And the RAmar's inherint
Trap Detection and Immunity to poison and standard paralysis in NO WAY makes up for this.
7)--All Android types should be COMPLETELY immune to ALL status ailments, save for Short (when he/she gets hit by lightning and it paralyzes them).
--Forces should have their base Magic Strength max out around 900 or so, seeing as how it's their specialty. I mean, come on!!! The max for a FOnewm is only 670---only 80 more than a HUmar. That's not a whole lot to make a difference. 80 more points only equates to about 30-50 more damage. And
while 30-50 more damage might seem decent, it in no balances them out with HUmars who can dish out HUGE amounts of damage with a melee weapon or gun.
FIX IT!!
9)--The RAcast and RAcaseal's base Accuracy max should be MUCH higher. Seeing as how they're Androids and all, a higher accuracy is more......i dunno......fitting? And if the strength of guns would be dependant upon Accuracy, this will give RAcast a bit more
balance since the RAmar can cast spells. In other words, give them something more than a few more measly points of Accuracy and Attack to give players a reason for picking one of these 2 classes.
10)--All Female-types should have much higher max Evade base stats. Since Females tend to be more lithe and limber, it's more fitting to have them able to dodge and deflect attacks better.
11)--All Male-types should have higher max Attack and Defense base stats. Since males are typically stronger and more robust than Females, it's more fitting.
12)--All Female's that can cast spells should have higher base Magic Attack base stats. Since females tend to be more "in tune" with their emotions and their mind, it's more fitting.
13)--And one final thing---More class/sex specific weaponry. This will give players a good reason to pick one character over another.
Well, that's about all I can think of. Feel free to contribute if you like. It seems that Sonic Team really didn't put much thought into the game balance of the available characters. It take a bit away from the game when one certain class of character puts the smack down on every other one ::cough-HUmar-cough::. When they let stuff like this slip, it's no wonder 99% of pso's players use the HUmar. Makes me not want to use one for the fact that they're everywhere."
Comments and discussion appreciated. Thanks for reading!
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