On 2002-05-15 12:41, Kupi wrote:
I like the idea of more rare occurances, though. Especially if we could get more from quests. Here's another new idea (and probably off-topic, but oh well): you can only play one quest at a time (meaning, for example, you get Battle Training and that's it), offline. Each quest has several possible outcomes (let's say, Ash dies within the quest, or Ash stays alive). For each outcome, there's a different follow-up quest, and at the end of every branch of quests you get a rare item.
I hope that came out right.
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