7/19/05: See my signature for a link to my PSO C-mode website.
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First things first: in order to TA, you need to memorize the maps and enemy spawns. Two excellent EPII c-mode websites can be found here:
http://psoep.zdap.jp/challenge/index.html
http://www.ne.jp/asahi/mihara/sakura...nge/index.html
Updated: 2/10/05
My current times:
2-1: 39"05
2-2: 35"24
2-3: 17"03
2-4: 42"52
2-5: 22"49
Total: 2'37"13
I have a JP friend that has a 2-2 time of 28 min and 2-4 time of 38 min. His overall time is 2'03"00! He jokingly said his goal was 1'50"00 O_o
Anyway, I was wondering if people had strategies or tips for each area. If you have a good time for a stage, please describe the team you were in.
Tips that I have gathered:
2-1 (Temple):
-Ignore the first scape doll route
-During the sections where you need to split up the group, always go 3:1, with either the strongest player or the FO going alone.
-In the room where three Rappies fall from the sky, put a damage trap in the middle and get the boxes in the hidden path. When they land, the traps will activate and before you know it, the next wave appears. [pics coming soon]
-In the area where you have to activate the four switches, two people should cover the northeast switch, since it is the longest. One player should take the Belra route, and the last player (preferably an android) should take care of the other two.
-For the boss fight, use Daggers on the head. Learn the "safe" points on the raft where you wont get hit by the spread blast (corner of raft) or laser beam (directly in front of Barba Ray). [pics coming soon]
2-2 (Spaceship):
-In the first room, split up 3:1, with either the strongest player or the FO going alone.
-Ignore the side treasure chests in Area 9.
-Always ignore dubchics, unless you must destroy them to advance.
-The real Gol Dragon is always the one that flies up first after splitting.
2-3 (CCA):
-Ignore all enemies in the first area.
-When splitting up in the first area, 2 should go to the right and take care of that switch. The other 2 should take care of the other three. One of the players should leave the person at the third switch room and take care of the last one. The two that took the right path should release the player before going to the next area.
-When fighting the Mericol mini-boss, have the FO tech it to death while one HU distracts the projectile it throws.
-During the Gal Gryphon fight, the FO should always cast Zalure. Everyone should rally at the center so that the FO can cast Shifta. If there is a HUcaseal, HUmar, or any of the RAs, attack the head with a gun-type. If you find a Mechgun, use it! When Gal does the lightning attack, he lowers his head. As a HU, take this opportunity to deal significant damage, but make sure you don't accidentally touch the lightning. [video coming soon]
2-4 (Seabed)
-In the first area, first player should do, what I call, the Sinow trick, where it knocks you down a floor in the room with two Sinows and a Healing Ring. If successful, you should be on the same route as players 2,3, and 4. Clear a path for them until they catch up to you.
-When fighting Del Depths, Androids should lay a trap while they are sliding around on the ground and activate it to deal some damage before they rise from the ground. FOs can cast Gifoie and deal damage liket this too. When they actually rise, do H-H-N combos, since only connecting with the third attack of a combo prevents them from returning to their sliding animation. Using Hard attacks decreases your chance of connecting during the first two attacks, and then using a Normal attack guarantees connecting. Even if you connect with one of the Hard attacks, the damage will be worth it.
-Only destroy the Recoboxes that spawn Recos.
-During the second form of the Olga battle, all HUs and the FO should stay near his foot. After he does the shockwave attack, he will usually follow with the Divine (Heaven) Punishment attack. To survive this, run into one of the mines strewn about the arena. Don't run into a freeze or shock mine, since you don't get an invincibility period. His attack pattern is always the same: walk, shockwave, Divine Punishment, walk, shockwave, Divine Punishment, walk, shockwave, jump, walk, shockwave, Divine Punishment. Rinse and repeat. Notice after the third shockwave attack that he doesn't follow with a Divine Punishment. Use this opportunity to get in some good damage. He should be dead soon. [video maybe]
2-5 (Control Tower):
-Only destrony Recoboxes that spawn Recos.
-Ignore fighting enemies in rooms with the door already unlocked.
-On Epsilon, HUs should only attack when it is in its lightning or fire forms. The FO should attack Epsilon in all forms (with Barta if you have to). Fire form: FO Zondes, HU attacks; Lightning form: FO Foies, Androids use damage traps, HUs attack; Ice form: FO Bartas from a distance; Megid form: FO Bartas from a distance.
I hope these tips help other EP2 Cmoders, and I hope others have some tips to share also.
<font size=-1>[ This Message was edited by: yellow5 on 2005-07-18 18:04 ]</font>
<font size=-1>[ This Message was edited by: yellow5 on 2005-07-19 10:58 ]</font>
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