No Sinow +?
No Sinow +?
The Sinow Beat+ wasn't available yet at the time the poster created this topic, unless you were "creative" in the way you obtained your cards.On 2005-06-13 18:52, Corey wrote:
No Sinow +?
sinow zele still wins IMO.....hp attack+heavy+etc=pwnage.....uber 1337......
why is zoa so weak...it is awesom...but WEAK?
The Sinow Zoa isn't that bad, you just have to do some thing to prop up its AP.On 2005-06-14 09:20, Dana_ranger wrote:
sinow zele still wins IMO.....hp attack+heavy+etc=pwnage.....uber 1337......
why is zoa so weak...it is awesom...but WEAK?
Sinow Red, Sinow Blue, and Sinow Spigell are good without any additional set up.
Sinow Beat, Sinow Beat+, Sinow Zoa, Sinow Zele and Sinow Berril require situational support, mostly in the form of Assist Cards (Zele requires Action Cards).
My personal choice would be Sinow Blue or Sinow Red, depending on the deck stratagy.
I was creative.On 2005-06-14 04:00, Ryna wrote:
The Sinow Beat+ wasn't available yet at the time the poster created this topic, unless you were "creative" in the way you obtained your cards.On 2005-06-13 18:52, Corey wrote:
No Sinow +?
I like sinow Zele mostly because of his action times 2.
I dont have any sinows except for zele, and I must say that after using it I realize how much it sucks. Its actionx2 ability doesnt even work with Split boost and I did use alot of action cards and still it wasnt worth its cost. What does HP attack do, because maybe thats his saving grace.
When you use HP Attack, you temporarily swap creature/item's HP and AP. So if you used HP Attack on a Zele with 15 HP, you would do 15 damage (assuming a defensive card was not used). This can be extremely deadly when used on an Arkz character.On 2005-08-18 12:48, EricG wrote:
I dont have any sinows except for zele, and I must say that after using it I realize how much it sucks. Its actionx2 ability doesnt even work with Split boost and I did use alot of action cards and still it wasnt worth its cost. What does HP attack do, because maybe thats his saving grace.
The Zele's primary usefulness comes from its high HP and the ability to freely warp around the field.
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