Found a way to get rid of that annoying Ash and, consequently, make the mission much easier to complete. Plow through Ruins 2, then make sure to have a telepipe mapped to one of your buttons. Go to Ruins 3 and talk to Ash in the next room. Immediately afterwards you'll be attacked by enemies. Defeat the Dark Belras and Dimenians, THEN pipe back to Pioneer. When you take the pipe back to Ruins 3, Ash will no longer be in your party and will be 'reset' back to his default position. This frozen state is why it's important to take out the Dark Belras and Dimenians first; Ash can still take damage. Anyway, take out the Claws, and Ash will give you his little speech again...but he won't join you! I've done this twice now, and it in no way interferes with completing the quest! Now if we could just get rid of the rest of the NPC's...
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