what would be best way a sato for HUmar
what would be best way a sato for HUmar
IMO
5, 145, 50, 0
5, 149, 41, 0
5, 125, 70, 0
With manly color!
It depends what units you're gonna put on the HUmar
If Arm units, have around 160-170 Power, unless you want to mix in some Mind stat for it (Since no mag really needs so much power) if Power units, 30-40 Dex on the mag
well as of now its still a varaha with
17 def
25 pow
26 dex
25 mind
i use magic alot against the creatures in ult.
<font size=-1>[ This Message was edited by: Crokar on 2005-09-21 17:37 ]</font>
Well in order to make sato def + dex has to = Pow + mind. (i forget which class/ID you need)On 2005-09-21 17:36, Crokar wrote:
well as of now its still a varaha with
17 def
25 pow
26 dex
25 mind
i use magic alot against the creatures in ult.
<font size=-1>[ This Message was edited by: Crokar on 2005-09-21 17:37 ]</font>
but you COULD go for 50/50/50/50 pretty balanced and even though def isn't really needed on a mag, it wouldn't hurt in the end. less damage when meleeing
<font size=-1>[ This Message was edited by: Shiva91 on 2005-09-21 17:44 ]</font>
Actually, that mag wouldn't work for any class... EXCEPT a HUmar, which is where I think this type of mag really shines. That is, until you've levelled up the HUmar enough to have maxxed MST, where you might want to raise a second mag.On 2005-09-21 17:43, Shiva91 wrote:
but you COULD go for 50/50/50/50 pretty balanced and even though def isn't really needed on a mag, it wouldn't hurt in the end. less damage when meleeing
Ill use this topic to ask my own question...I recently raised a mag to level 99 with the intention of creating a sato. I messed up and overfed its dex into level 100. Its stats after that were 5/50/46/0. So I figured that if I could get the def+dex=pow+mind again it would be alright. So I fed its power up to 51 and had a whitill FOmarl friend feed it, but it still didnt transform into a Sato. Any suggestions?
Decade long veteran of PSO, PSO Ep1&2, PSOBB, and PSUJP. Axel or VII will do.
If your mag didn't turn at lvl102 is cause epI&II mags can only evolve at every 10 lvls after lvl100. Besically, if you wanna "save" that sato, you'll have to turn it at lvl110 with the following stats :On 2005-09-21 18:26, AxelgearVIII wrote:
Ill use this topic to ask my own question...I recently raised a mag to level 99 with the intention of creating a sato. I messed up and overfed its dex into level 100. Its stats after that were 5/50/46/0. So I figured that if I could get the def+dex=pow+mind again it would be alright. So I fed its power up to 51 and had a whitill FOmarl friend feed it, but it still didnt transform into a Sato. Any suggestions?
5/55/50/0
ThanksOn 2005-09-21 18:34, Lileya wrote:
If your mag didn't turn at lvl102 is cause epI&II mags can only evolve at every 10 lvls after lvl100. Besically, if you wanna "save" that sato, you'll have to turn it at lvl110 with the following stats :On 2005-09-21 18:26, AxelgearVIII wrote:
Ill use this topic to ask my own question...I recently raised a mag to level 99 with the intention of creating a sato. I messed up and overfed its dex into level 100. Its stats after that were 5/50/46/0. So I figured that if I could get the def+dex=pow+mind again it would be alright. So I fed its power up to 51 and had a whitill FOmarl friend feed it, but it still didnt transform into a Sato. Any suggestions?
5/55/50/0
Decade long veteran of PSO, PSO Ep1&2, PSOBB, and PSUJP. Axel or VII will do.
Only Sato setups I'd recommend are:
5/145/50/0 and
5/125/70/0
If you want Mind, I'd personally go with a Nidra, bit easier to raise.
Connect With Us