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  1. #1

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    Yesterday I started working on a 3D version of the FOnewearl that I posted some days ago. This is the first time I've used Maya for 3D, cause my PC is @ school, and there is no 3D studio Max for OSX, so I am stuck with Maya. If there is anything missing or wrong please tell me, cause I won't be able to change the model when I am texturing it, right now it should be pretty easy.

    here are the low poly screens:







    This is where my problem with Maya starts... I want the low-poly model to be smoothshaded, but Maya is not smoothing it the way I want it. I want the same as when you apply an meshsmooth modifier in 3D studio without doubling the polycount, cause IMO it ruins the model, and I just wanna try to add detail with good textures instead of poly's. If anyone knows how to smooth a low_poly model please tell me ^.^ k?

    here is a screen of all the view ports: Viewports

    and here you can see how messed up it looks when smoothed, it can be fixed, but it takes a lot of tweaking and it wil be harder to texture.




  2. #2
    Team Cyber Scale coordinator
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    interesting work there

  3. #3

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    You might want to watch the edgeloops around the shoulders; if you want them to deform well for animation, they should fan outward from the armpit rather than as a straight-up-and-down grid.

    I see a few anatomy problems too. The waist of the skirt seems very low to me, the neck is shaped funny, head seems blocky and wide, the feet seem too small, and she seems to have no shoulderblades. Otherwise, it's a good start. Were you planning on having hands, or at least thumbs?

    Keep at it!

    Edit: I also noticed that she has no crotch; the legs separate with a single edge down the middle. That doesn't really work, anatomy-wise or animation-wise. Might want to think about trying to add one.

    <font size=-1>[ This Message was edited by: Alielle on 2006-04-12 13:36 ]</font>

  4. #4

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    alright, thanks for the info, your right about the shoulder.. uh.. THINGS.. totaly forgot those. Your also right about the anatomy, there is just SOMETHING not right. I tried all kinds of things like making the legs larger, but it still looks strange if you ask me.

    The hand are gonna be more detailed later on, and your also right about the feet, they really are kindoff small I guess.

    I actually never thought about the crotch, but I am not very good with animating anyway, but Ill try to fix that on.

    The head might look a bit more blocky than it actually is. It's because I still can't figure out how you can smoothshade a Polygon model. I also imported the model in 3D studio max today, and it was looking totaly smoothshaded ;__; *kicks Maya*


  5. #5

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    IMO, the legs look fine in front view, but they're too skinny in the side view. You could probably give them a bit more bulk and shape in profile.

    Good luck on the smoothshading. I've only really used Softimage, so I'm not quite sure how it works in other apps.

    Good work so far, don't give up!

  6. #6

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    here is a small update. fixed the feet, created the shoulder things, the crotch is not a single edge anymore and the legs are now also bigger from the side.

    still don't know how to smooth the shading

    screen1
    screen2
    screen3


  7. #7

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    Looks good so far but I really don't know anything about Maya since I use Max 7.

    But the waist looks alittle odd to me.

  8. #8

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    I've never used Maya, but is there a way you could import reference pictures into the background? That's something you can do in 3DS Max, and my teachers always suggest doing it when making character models.

    ETA: Also, what we did in my first character modeling class was to make the nude body of the character first, to get all the proportions correct, and then we built the clothes around it. Doing something along those lines might help you work out your proportioning issues.

    <font size=-1>[ This Message was edited by: ladyjaderiver on 2006-04-13 11:45 ]</font>

  9. #9

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    I've never used Maya, but is there a way you could import reference pictures into the background? That's something you can do in 3DS Max, and my teachers always suggest doing it when making character models.
    I forgot to mention that. When you're working on a character, it's almost imperative that you use a front and side-view reference with the proportions already worked out. It makes things so much easier.

    The CGTalk and CGChat forums are good resources, too. :B

  10. #10

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    I know about the reference backgrounds, actaully never used the min 3D studio, but I also didn't have the right screens of a Fonewearl to do it (I got an apple keyboard on my PC and those don't have a printscreen button >_>, and I have no idea how to fix that for windows)

    The reason I didn't make a nude model was because I want to add detail with textures and not with poly's (just like the game, but than with bumb and specular maps).

    working in maya really is frustrating >.< I still can't imagine Pixar uses this software for their movies.. meh.. hope they will release 3D studio for OSX very soon.


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