Yesterday I started working on a 3D version of the FOnewearl that I posted some days ago. This is the first time I've used Maya for 3D, cause my PC is @ school, and there is no 3D studio Max for OSX, so I am stuck with Maya. If there is anything missing or wrong please tell me, cause I won't be able to change the model when I am texturing it, right now it should be pretty easy.
here are the low poly screens:
This is where my problem with Maya starts... I want the low-poly model to be smoothshaded, but Maya is not smoothing it the way I want it. I want the same as when you apply an meshsmooth modifier in 3D studio without doubling the polycount, cause IMO it ruins the model, and I just wanna try to add detail with good textures instead of poly's. If anyone knows how to smooth a low_poly model please tell me ^.^ k?
here is a screen of all the view ports: Viewports
and here you can see how messed up it looks when smoothed, it can be fixed, but it takes a lot of tweaking and it wil be harder to texture.
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