Okay this has been bugging me a lot for a long time, even since PSO days and I thought I'd lift it off my chest in to a good discussion. I hope I can atleast get that. No flames please. Not wanted.
Back in Phantasy Star Online, there was a commonly thrown around idea that it was more difficult to obtain rares are other items of any value in parties with hunters. This is presented by the fact that hunters specialize in melee combat, so they are indeed usually near the enemy as it perishes, most of the time granting them immediate dibs on any sort of item that the enemy might drop. I can't say I disagree with the somewhat of an advantage the hunters very obviously do have in this kind of situation but my opinion of the matter is quite contradictory. I've had people join and leave a game because I wouldn't put it on random item distribution. Now, to their credit, it's their choice to either leave or stay. I have no control in how they want to play their game, that's why the item distribution system was even created in the first place. But I want to address a few key points...
As Forces/Rangers, we are usually ranged from the fight, disallowing us any sort of immediate looting from the enemies that are being killed...
Maybe so, but there are ways to compensate. Get close to the enemy when you think he's going to die. Have a melee weapon yourself so you can walk up and give him a few wacks when you know his time is near. That way your chances are that of the hunter beating on it. Boxes are exempt from this, and boxes can contain items too you know. Any non-rare item that drops from an enemy in this game most likely can be found in a box just as well, and there are countless containers/haystacks/whatever all over this game. Use AOE spells - be in the middle of the action yourself if there are enemies abound that drop something of any kind of value to you. Rangers are said to almost be more efficient at swinging a melee weapon sometimes than a hunter, due to their ATA. Make use of that! Get in there and finish of the enemy if it drops something you are searching for.
I believe that these sorts of excuses are being used as a crutch. The item distrubtion systems that were implicated in this game eliminate that, but it's making all parties random distribution.
Random item distribution is most efficient because it's 100% luck who gets what, class imbalances hold no bar on the items that I can grab in my runs!
How can this not seem like it's taking a small element away? For some reason if I'm killing a monster alone in a corner, and I deplete my weapon's entire PP to kill it, it drops a rare and it gets jetted over to the hunter about 6-7 levels lower getting knocked down every 5 seconds by a Golmoro, I get ticked off. It doesn't discriminate by performance, which is the first flaw, and a huge one at that. Atleast with finders keepers, there is slight competition at some points in who can more quickly amp themselves to pick up the item or run to it. It adds a fundamental trait to obtaining items that to me was so key in making PSO what it was(the legit side of it). Secondly, although unlikely but possible, the same person can recieve an abundance of items over 1 run through this "luck".
My last point to get across is that Forces/Rangers shouldn't have much more room to complain based on the fact that their classes were not handed to them. They willingly chose the class, and should know the advantages and disadvantages of being that class, whether it be game fundamentals or an item picking up deficiency. In any case, I believe that the opportunity to obtain items is in every way just as simple as being a hunter, it just depends how you play. You can be a total looter and run around healing while letting the hunters tank the monsters while you nab all the items when they die. Don't get me wrong, I've played the other classes so I've had the experience to support what I say. So the next time you join a game and it happens to be finders keepers, instead of bitching at the leader to change it, do us all a favor and go make your own game.
<font size=-1>[ This Message was edited by: daylight129 on 2006-11-02 23:34 ]</font>
<font size=-1>[ This Message was edited by: daylight129 on 2006-11-02 23:53 ]</font>
Connect With Us