The first version of this topic was lacking and well, I finally got around to reformatting and adding stuff to it. Hope you like it.

[Table of Contents for Thread]
Coming soon!

[About Hunter]

Masters of the physical, Hunters are the best in melee out of the three basic classes. They fight in-your-face in close combat, dealing and taking high amount damage from enemies. In addition, Hunters use photon arts called Skills to improve their physical combat, increasing damage as well as the number of hits in a combo. Anyone who played Hunter on PSO will quickly adjust to the playing style of PSU hunters. Only real difference is that a few weapons work different, Skills, and a new lock-on system.

[Terms for Hunters]

Skills – Melee Photon Arts
Combo – chaining hits together
Knock Back – action of hitting opponent away
Knock Up – action of hitting opponent in the air
Knock Down – action of hitting opponent to the ground
Flinch – action of making opponent pause or recoil their action (casting, attacking, moving)


[Hunter-type Classes]

Hunter: No requirements, Humans and Beasts start as Hunters.
Basic melee class. Skilled in the close combat weapons. A fit for beginning players.
Weapons:
B: Saber, Twin Sabers, Dagger, Twin Daggers, Sword, Spear, Knuckles
C: Handgun

Fortefighter: Requires: Lv10 Hunter
An expert melee fighter focused on striking attacks. Weapon choice is limited but attack and defensive power is unparalleled.
Additional effects: 80% PP usage on Skills, PP recovery on melee weapons
S: Swords, Knuckles, Spears, Axe, Twin Claws, Claws
A: Handgun, Saber, Dagger, Twin Sabers, Twin Daggers

Fighgunner: Requires: Lv5 Hunter, Lv3 Ranger
Mixture of Hunter and Ranger. Figunners focus more on melee weapons while using a few ranged weapons to attack opponents in variety of ways. Fighgunners excel in light quick melee weapons. Also have the exclusive usage of Double Sabers.
Weapons:
Additional effects: PP recovery on melee weapons and ranged weapon
S: Double Saber, Twin Saber, Saber, Twin Dagger, Dagger
A: Sword, Fists, Spear, Twin Claw, Claw, Twin Handguns, Handgun, Crossbow, Mechgun

Wartecher: Requires: Lv 5 Force, Lv 3 Hunter
Mixture of Force and Hunter. Wartechers combine physical and mental power for great offensive and support abilities. Wartecher is arguably the most versatile class in PSU.
Addition effects: PP recovery on melee and magical weapons.
S: Twin Daggers, Dagger
A: Knuckle, Spear, Twin Sabers, Twin Claws, Saber, Claw, Longbow, Handgun, Cards(Fan), Wand

Protranser: Requires: Lv 5 Ranger, Lv5 Force, Lv5 Hunter
Protransers are known as Trap Masters. Protransers gets damage bonuses from traps. They utilities a bit of everything from all of the other classes with their versatility in weapon selection. Protranser have a choice of excelling in Melee or Ranged combat.
Weapons:
Additional effects: Extra damage on traps, (Unverified) 50% Chance to Crit?
A: Sword, Fists, Spear, Axe, Saber, Shotgun, Long Bow, Grenade Launcher, Laser Cannon, Handgun



[Races of Hunter]

Human: “Original” race of the Gurhal System. Humans are well-rounded and can easily adapt to any class. Starts off as Hunter. Have access to use Crea(Claire) Weapons.

Newman: Genetically engineered to be a mentally superior race, Newmans excel in using and warding off Techniques at the cost of lower physical ability and defense. Not a primary choice of Hunter, but a great candidate for Wartecher. Have access to use Crea(Claire) Weapons.

CAST: Initially designed for precision and labor, CASTS have excellent accuracy and good amout of attack power making them great candidates for Figunner, but suffer low evasion, mental abilities and defense. CASTS gain an ability to use SUVs, large weaponry, to help clean floor with enemies.

Beast: Created with high physical abilities, Beasts are a primary choice for Hunter. Beasts’ heightened attack power and defense allow them to use melee weapons and line shields at early levels making them great candidates for Fortefighter. However, they suffer from lower accuracy and mental abilities. Their ability to Nanoblast increases attack power and/or defense greatly giving them an edge in many situations. Starts off as Hunter.

[Weapons Details]

Type: Saber
Held: One-hand (Right)
Speed: Fast
Attack Power: Moderate
Accuracy: High
Damage Total: Moderate
# of Hits: 3
Description: Handheld blade that is Basic weapon for Hunters. Usable in combination of a one-handed gun. Very flexible and highly effective to situations.
Skills: Rising Strike, Gravity Strike
Note: Crea (Claire) version of this weapon is available.

Type: Dagger
Held: One-hand (Right)
Speed: Very Fast
Attack Power: Low
Accuracy: High
Damage Total: High
# of Hits: 4
Description: Short, agile blade use for quick close combat. Usable with combination with a one-handed gun. Very flexible and highly effective to situations.
Skill: Buten Shuren-zan, Shunbu Shouren-zan
Note: Crea (Claire) version(s) of this weapon is available.

Type: Claw
Held: One-hand (Right)
Speed: Moderate
Attack Power: High
Accuracy: High
Damage Total: High
# of Hits: 3
Description: Blades similar the claws of animal held by the hand to attack enemies viciously. Highly effective against single target enemies.
Skills: Shousen Totsuzan-ga

Type: Twin Saber
Held: Two-hand (Dual)
Speed: Very Fast
Attack Power: Moderate
Accuracy: Moderate
Damage Total: Very High
# of Hits: 5
Description: Two Sabers dual wielded together to swiftly attack and take out enemies. Most effective on single targets.
Skills: Rising Crush, Assault Crush
Note: Crea (Claire) version(s) of this weapon is available.

Type: Twin Dagger
Held: Two-hand (Dual)
Speed: Very Fast
Attack Power: Low
Accuracy: High
Damage Total: Very High
# of Hits: (Males) 5, (Females) 6
Description:
Skills: Renkai Buyou-zan, Moubu Seiran-zan
Note: Crea (Claire) version(s) of this weapon is available.

Type: Twin Claw
Held: Two-hand (Dual)
Speed: Moderate
Attack Power: High
Accuracy: High
Damage Total: High
# of Hits: 6
Description:
Skills: Renzan Seidan-ga, Bukuu Rensen-ga

Type: Knuckles
Held: Two-hand
Speed: Slow
Attack Power: High
Accuracy: Very High
Damage Total: High
# of Hits: 5
Description:
Skills: Bogga Danga, Bogga Zubba

Type: Sword
Held: Two-hand
Speed: Very Slow
Damage per Hit: Very High
Accuracy: Low
Damage Total: Moderate – Very High
# of Hits: 3 (Possible 9)
Description: Long, wide blades use to numerous enemies in an area of 90 degrees. Highly effective against a crowd or multi-target enemies.
Skills: Tornado Break, Spinning Break
Note: Crea (Claire) version of this weapon is available.

Type: Spear
Held: Two-hand
Speed: Fast
Attack Power: High
Accuracy: High
Damage Total: Very High
# of Hits: 3 (Possible 6)
Description: Long weapon with sharp ends used to thrust forward into enemies hitting up to 2 enemies in a linear or side by side position.
Skills: Dus Daggus, Dus Robado

Type: Axe
Held: Two-hand
Speed: Very Slow
Attack Power: Very High
Accuracy: Low
Damage Total: Very High
# of Hits: 3
Description: Heavy two-handed weapon that uses brute force and weight to annihilate enemies. Each impact causes enemies to flinch and last hit knocks them down.
Skills: Anga Dugrega, Anga Redda

Type: Double Saber
Held: Two-hand
Speed: Very Fast
Attack Power: High
Accuracy: Low
Damage Total: Very High
# of Hits: 6 (Possible 12)
Description: Double-sided blades that unleashes a flurry of attacks upon multiple enemies in a rough 270 degree area.
Skills: Spiral Dance, Gravity Dance
Note: Crea (Claire) version of this weapon is available.

[Animation of Weapons]
Coming Soon!

[Weapon Analysis from Users]

Axes by RyukiZero: There's a reason why they're the slowest swinging weapon. There's also a reason to why it doesn't hit multiple targets (like the sword). If anything, the reason for those two mentioned, is raw power. Axes, if anything, are underrated because people complain about how long it takes to level up the PA. That, however, shouldn't be a reason to dislike the Axe at all. The PA's are very strong, and are great in certain situations (just like other weapon's PA's). It's a good boss killer, but at the same time, the PA's are good crowd control, even if the maximum amount of targets it can hit is only two.

Spears by RyukiZero: A weapon that's enabled to any HU-related class. It's quick, it has range, and it has power. Spears, like the Sword and other weapons, . Granted, it may not do as much damage as say, a sword or axe in terms of normal attacks, but it's still stronger than the other weapons, hands down. Daggas has knockback at the end, but in the first two attacks of the Spear, it's a 2-target (piercing) attack, which is useful against the larger monsters. Should you want to go AoE, there's always Robado. Like Daggas, the knockback doesn't occur until the last attack.

Claw by RyukiZero: The more neglected, or underrated single-handed weapon for that matter, is the Single Claw. The attack speed is quicker than the saber, and about the same as the dagger, so there isn't really a downside to a claw. Being that there is only currently one PA for it, would probably the reason why not many people use it. However, the PA, though rather plain (like the 2nd Fist PA), deals a good chunk of damage, and can hit up to two targets at a time. Being able to move the "blast" around (similar to say.. the Damu Techs, but a lot shorter in terms of duration), you can hit other mobs.

Saber by RyukiZero: The basic weapon that many, if not all, hunters seem to use. It has the longest range of all single-handed (main hand) weapons and is also the strongest. Rising Strike's 2nd attack has the ability to knock-up a mob, and the third attack can send them flying while in mid-air. Though fun, it's not entirely party-friendly. Gravity Strike deals much more hits, and is less stronger compared to Rising, but can hold its own. Also, our famous bald-headed navigator uses it.

Dagger by RyukiZero: Single Dagger is the second preferred single-handed main weapon, and is also fun to use. It's pretty quick, and though weaker than the saber, the DPS makes up for it. The first PA is similar to the Twin Dagger's first PA, and the only noticeable difference is that it's more flashy. The second PA isn't as combo-oriented as the first, but deals a lot of damage in the few hits that are done. Still, you can never really go wrong with either PA.

Twin Daggers by RyukiZero: Very commonly used, and good. They still excel in DPS and seem to "flow" into the PA's like icing on cake. The first PA is basically a top spinning. Spin, spin, spin. Two targets, but hits in all directions, which make this PA rather useful in tight situations. The second PA is more offensive, hitting MANY times and can hit in different directions if you maneuver around (like the first single dagger PA).

[Melee Photon Arts: Skills]
Soon to come.

[Maximizing Damage]
  • Level Skills. Each skill level increases ATP and ATA increases by a %. At lv 11 and 21, Skills may gain an addition combination.
  • Use Skill most suited for the situation. Skills have very different ways of hitting enemies making some better than others to use at one point or another.
  • Use high % element weapons. Enemies vulnerable to that element will suffer a great about of damage depending on the % on the weapon. Note that attack enemies with the same element will lower damage.
  • Grind weapons. Yes, very dirty and risky business here, but very worthwhile. With enough grinding, a weapon’s ATP can exceed a weapon 3 or more starts higher than it.
  • Know your enemy. Enemies have weaknesses that are waiting to be exploited, or a strength waiting to destroy you. Go for multiple points on a target to gain addition damage on enemies. Some enemies have high resistance to melee weapons so you might have to switch to a ranged weapon to higher damage.
  • Control your target. Taking out enemies quickly require them to stay in range. Using a knock back causes you to run after the target, so use it wisely.





If you see any problems, have any suggests, or want to help out, feel free to post!


<font size=-1>[ This Message was edited by: Rizen on 2007-02-28 16:58 ]</font>