Damage = 1.5^CH * 0.2 * 0.5^Guard (PAM * AEM * Attack - random(0,variance) - DEM * Defense)
where:
* CH is one on a critical hit (~5% of the time at 100 LCK); otherwise zero.
For LCK, would it be true that the 150 LCK Protransers get a CH ~7.5% of the time?
* 'Guard' is usually zero, but equals one in the cases the defender has inherent protection to the type of attack in question (melee, ranged, tech); some monsters possess these abilities in order to balance out the classes; leader monsters
always possess all three of these, despite otherwise having the same stats.
Do these stack? Do Lentis and Dizas work the same way?
* 'AEM' and 'DEM' stand for 'attack element modifier' and 'defense element modifier'. Only applicable when the elements are opposite or the same; the defense one is determined either by the monster's appropriate stat or by a player's Shieldline (and Rainbow units); the attack one is determined by the attacking weapon's or PA's elemental attribute.
It should be noted that an additional 5% is added to the elemental stat (so 35% -> 40%) before the calculation is done! So, a 20% elemental PA/weapon of an opposite element would yield an AEM of 1.25; one with 50% of the same element would yield an AEM of 0.45.
* 'variance' is the difference between the weapon's high and low numbers for its attack stat, of which the low number is invisible in-game.
* PAM stands for any used PA's attacking modifier, which for Skills is different for each 'stage' during the combo;
still needs some testing.
* 'Attack' and 'Defense' are total numbers, referring to either ATP and DFP (melee/ranged) or TP and MST (techs), depending on which is applicable.
* I know only little about the support techniques.
Would anyone test these or the booster items (perhaps offline or later on online) to check on their effects? Additionally, variable ATP/TP and support techs may still affect each other, complicating things even more.
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