Originally Posted by
qoxolg
Hmm yeah, I think the biggest problem is that the current 'difficulty' is the two or one shots. Why do we even have a HP bar to begin with? Currently it feels like we have hearts. FO and TE have 1 heart, HU and FI has 2 hearts and RA and GU have 3 hearts. Instead there should be more damage in between, thats more frequent, but less cheap shit. The only reason I die, is because I take the gamble to kill a spawn as quick as possible over dodging and healing. Especially using Zondeel + wand gear in a Urban AQ can be dangerous, though it's completely avoidable.
I also noticed that regular enemies hardly attack you when you don't do anything. It's actually hard to get yourself killed in the middle of a spawn if you just idle.
Errr.. both enemies have huge weakspots. With my TE I usually just wack them with my wand, making get trapped in the infinite stagger between the regular hit and the wand gear explosion. When I face multiple, I just use zondeel to gather them and wack them. If you play FO you can do the same with Safoie, Gigrants, etc.. I don't see the problem.
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