5 DEF = 1 flat damage reduction
For a fair comparison i’ll look at the other defensive unit Izane
The comparison is 777 hp vs ~350 defense, 150 hp, 4% DR
You can look at defense in two ways
1. Flat damage reduction (350 defense would be 70 damage reduced)
2. A variable DR based on enemy attack. (Almost all XH mobs sit at 4000 ~ 6000 atk, so this would make 350 defense roughly 5% ~ 8% DR)
Looking at it in the first one. Say you take 300 dmg and have 1200 hp (we’ll use the 300 as izane after the defense has been applied)
• with izane you take 288 dmg. At 1350 hp you can take 4 hits before you die. (1350/288 = 4.68 )
• with rappy you take 370 dmg. At 1977 hp you can take 5 hits before you die. (1977/370 = 5.34)
Say you take 600 instead and have 1800 hp
• izane: 576 dmg @ 1950 hp = 3.38 hits
• rappy: 670 dmg @ 2577 hp = 3.84 hits
That’s not all.
If we add any DR from other sources, say like deband cut 15%
• izane: 490 dmg @ 1950 hp = 3.97 hits
• rappy: 570 dmg @ 2577 hp = 4.52 hits
• izane: 245 dmg @ 1350 hp = 5.51 hits
• rappy: 296 dmg @ 1977 hp = 6.67 hits
The difference increases as you have more DR, and hp buffs are based in max hp so rappy gets more out of that too. The raw defense boost from deband only applies to your base so that’s the same for both.
Of course, if you want to compare it to more offensive units, then you have to take into consideration atk and pp and how much of a value they are for you.
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