SIL'FER

This has become my main HU deck based off my favorite virtue, 'Hope'. I usually can rampage everything through story mode 'cept for Pollux (haven't tried Ampli Umbra yet 'cause of dumb Arkz storyline). I feel like I should have a big bad ass card in there, but I decided not too. I think I do more damage when I have more than two wpns equipped. I've seen various weakness in this deck like how it does against magic, and I couldn't do much about the Custom Rav V.00 and Custom Barrier V.00 combo (seriously I think that combo is sick, sick, sick)... but the guy I had playing this combo had his exp bar to +2 halfway to +3 O_o, so I was screwed until time ran out where he had more HP than I had.

This deck has been constantly changing once I get new cards, but this is what I have right now. My friend plays as an Arkz character (mainly Break) while I play this deck and I've been tweaking it to match his and it does fairly well. Though I still want your opinions...

I'm currently 61% complete.

Items
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1x Saber
1x Kaladbolg
1x Dagger
1x Wok Set
1x Vjaya (Spinning Doohickey)
1x Double Saber
1x Supressed Gun
1x Shield
1x Mag

Action
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1x Slash
1x Round Slay
1x Assault
1x Split Boost
1x Ghost Blast (Card, still in question)
1x Punch
1x Acid
1x Lock On 2
1x HP Attack
1x Dodge
1x Guard
1x Resist
1x Protect (Only crappy card in single player mode)
2x Reduce (Didn't know I had two)
1x SW Guard
1x Punch Guard
1x TP Def
1x Inversion (Has worked 2 out of 25 times, rough estimate)
1x Decline

Assist
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1x Assist Vanish (I dislike certain assist cards, so I use this)

<font size=-1>[ This Message was edited by: Sharkyland on 2004-04-23 08:45 ]</font>