Mmmm, s2 tengohgs. T_______T
Mmmm, s2 tengohgs. T_______T
Pure genius i tell you.I second this.On 2007-08-26 07:19, Esufer wrote:
Or, seeing as the aiming reticule serves no purpose in this game like it did in PSO (the color being what button to press to attack an enemy of that range) they could have the lock on cursor be Green for 66%+ health, Yellow for 33%+ health, and Red for 33% and under health. That'd be nice and unintrusive.
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Back &Amp; Spinal Problems Advice
Last edited by D1ABOLIK; Feb 27, 2011 at 11:29 PM.
I second this.On 2007-08-26 06:42, A2K wrote:
I always thought it'd be neat if something like this were a secondary function of the goggles.
Actually as far as I know all Bosses have animations that they go through when they get like 5-10% HP
It's rather annoying using the next part of my PA when my target is already dead. So yes, I'll have to agree.
I think that's a good idea. It could be something you can toggle with a press of the button, the same as player names/IDs.
NO...it'll suck if they had HP bars.
I always wished bosses had an HP bar. I have found though that NPCs can help. Tonnio for instance says "Too easy!" when the enemy he's targeting is low on HP, even when the enemy is a much higher level than he is. Of course he'll always say that on low difficulties, but it's come in handy for me when soloing S2 missions. He'll target a level 100 enemy and start out saying "This is gonna be nasty", then switch to "Too easy!" shortly before it goes down.
.......because...?On 2007-08-26 11:44, ashley50 wrote:
NO...it'll suck if they had HP bars.
that way you'll never know when they'll dieOn 2007-08-26 13:16, Wallin wrote:
.......because...?On 2007-08-26 11:44, ashley50 wrote:
NO...it'll suck if they had HP bars.
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