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  1. #21

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    Fighgunner also gets slicers.

    Capping Wartecher with level 20 buffs is was made people ditch it for Acrotecher. If you want to save the class as whole then level 30 buffs would be best.

    Giving Fortegunner faster shots would only make it better then Guntecher, when the glitch to fire faster was around people still couldn't keep up with Dus Majarra. What makes you think an increase in speed would make it better then slicers?

    Like you yourself said, everyone uses Madoogs anyway. How would removing something noone uses fix a class? Fortetecher needs a fix, acrotecher dosen't need a nerf.

  2. #22
    I aint your 'mate
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    NOT having the high lvl buffs is what made me STAY Wartecher over AT...I will buff people when i have the chance....but if there is a mob and your buffs run out in the middle....OH WELL i am trying to kick ass not buff you...ya know?


    and i love my bow

  3. #23

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    Not that anyone cares what I think... xD;; But, things I'd like to see...

    *Some* special S-Rank Rods - spell piercing and locks onto multiple strike-points on big enemies. Possibly make these rods a slightly slower casting speed or higher pp cost.

    Slicers & Whips - switch which classes get them. Call me old fashioned, but I always considered it the meleer's role in a team to be the one who gets up in the middle of a group of enemies and, while dealing okay damage, mainly not allowing any of the enemies to reach the ranged/support characters. And forces fit the midrange-high-damage-supernatural-photon-bendyness of slicers, but really don't have much of a place with getting in the middle of a huge mob and slowly spinning a whip around to knock them all back ;

    AcroFighter - either lower it's stats or raise the stats of.. most... other classes. o.o Even at level 1 it's got higher in all but 1 or 2 stats over every single other class (why's the speed class have more health and defense than classes like protranser or fighgunner? o.o), AND it levels quicker than even offline classes. O_o

    All guns - something like Just Attack to give them variety, but not as strong as JA... maybe increased firing rate for certain classes/types, or allow certain types of guns like laser cannons to be charged.

  4. #24
    The Unofficial PSOW Lolibrarian
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    On 2007-12-04 09:41, amtalx wrote:
    Their spells also don't have knockback, and they desperately need protection from other classes to avoid getting a 1st round KO.
    The only spell with real knockback is Regrants. Everything else has minimal flinching. And FTs are fragile enough - I can take probably, at best, 5-6 hits from most common enemies (stuff like Vahras, Volfus, etc), so... *shrug*

  5. #25
    RAcast v2.03 amtalx's Avatar
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    On 2007-12-04 09:56, Remedy wrote:
    On 2007-12-04 09:41, amtalx wrote:
    Their spells also don't have knockback, and they desperately need protection from other classes to avoid getting a 1st round KO.
    The only spell with real knockback is Regrants. Everything else has minimal flinching. And FTs are fragile enough - I can take probably, at best, 5-6 hits from most common enemies (stuff like Vahras, Volfus, etc), so... *shrug*
    Regrants is blowback (Lv.2 knockback, whatever you want to call it). The fact remains that you can still hold off impending doom with spells. If everything just zipped through enemies, and they would continue to come at you uninterruped, all those bonuses you asked for would be more than appropriate. You either get knockback/flinch/blowback and weaker spells, or stronger spells that afford you no protection. You can't have both.



    <font size=-1>[ This Message was edited by: amtalx on 2007-12-04 10:08 ]</font>

  6. #26

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    On 2007-12-04 09:35, Remedy wrote:
    Practically every other MMO with a Mage-style class (ranged magical attacks, ridiculous frailty) does vastly more damage than meleers. PSO/U is the sole exception. *shrug*
    One of the reasons I like PSU is that it's not just fanservice to casters like every other MMO.

    Most of those games have complete BS game balance where the "glass cannons" are so much cannon that the glass part never comes into play except for the inevitable class that can turn invisible. Any sort of "regular" fighting class is just completely screwed. You stealth, you bolt, or you die to one of the above.

    Maybe you should put up with living in a balanced game for a change.



    <font size=-1>[ This Message was edited by: panzer_unit on 2007-12-04 10:05 ]</font>
    with great hat comes great responsibility
    Jagdpanzer lv130 M CAST - PT20 | FG20 | FF20 | Mewn Fan

  7. #27
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    On 2007-12-04 09:46, Laranas wrote:
    Which S ranks are WT's going to get, btw?
    Twin Claws and Knux

    And I'm glad, because Twin Claws are actually good now =)
    Knux I haven't tried...

  8. #28
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    On 2007-12-04 10:04, panzer_unit wrote:
    Maybe you should put up with living in a balanced game for a change.
    Are you ACTUALLY trying to claim that PSU is balanced? AHAHAHA, that's great. Do you do stand-up, too?

  9. #29

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    Hmm I didn't like Knuckles too much in the past, but Twin Claws is a good thing

  10. #30

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    On 2007-12-04 10:09, Remedy wrote:
    On 2007-12-04 10:04, panzer_unit wrote:
    Maybe you should put up with living in a balanced game for a change.
    Are you ACTUALLY trying to claim that PSU is balanced? AHAHAHA, that's great. Do you do stand-up, too?
    Except for slicers, yeah, and even they could be ok if enemies weren't always lined up so that they catch twice as many targets as they should.

    I'm not the one riding around in a wahmbulance all over the boards because I have to do Fortefighter damage on top of everything else for some insanely multi-purpose job.
    with great hat comes great responsibility
    Jagdpanzer lv130 M CAST - PT20 | FG20 | FF20 | Mewn Fan

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