It's better to learn it by experience rather than reading about it anyway. I think this will be loads of fun.
It's better to learn it by experience rather than reading about it anyway. I think this will be loads of fun.
This is so stupid. Why not disable buffs and healing as well if there going to take this half ass attempt at challenge.
Last edited by Dragwind; Jan 21, 2009 at 06:05 AM.
I don't need a signature pic, I would end up changing it all the time.
I'm guessing the abundance of EX traps would have flinched mobs too much making it far too easy.
PSO, PSU, PS:Po, PSZ | PSO2: Jergraw (All classes 90) Lunaeris Demoria (Fo/Te 90) Onlak (Hr 90)
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Am I the only one who can't wait for the Delnadian stage?
I'm glad this shouldn't be easy though, it'll be all the sweeter when my team does manage it. How long that'll take is another thing altogether
HUnewearl power since 2003. NGS Official Creator (SectionSkyly)
i guess i better level my pas but which one
ship 2 block 20 names Jettai
I'm so joining this at lvl 100.
The top half of the rounds will prove to be an interesting challenge anyhow.
I'm a PT, and I'm not going to complain. Besides, a good PT knows when to use traps, and I've always been very judicious about using my EX traps when I do, unless everyone's in a big hurry or something.
@ Darklighter: No. EX traps can totally disable mobs.
Buffs and healing benefit the party, and don't keep you from getting hurt or killed by a critical hit or megid. As long as buffs don't grant "temporary invincibility" like a good EX trap can, in a manner of speaking, they'll be allowed en masse, while EX traps will be limited.
Ship 2 - Gatz
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