There were other factors too on top of the weaker player stats that made v.1 enemies harder than AoTI's too such as attacks not flinching them as easily as they do now. i.e. only the last part of normal combos flinched, only certain parts of melee PAs flinch, and all bullets besides Rifle's didn't flinch at all which lead to less blitzing/harder solo ability than seen today. Also some enemies like v.1 Go Vahras moved noticeably much faster than they do today.
I kind of agree just boosting ATP + HP of enemies doesn't change much but it would still make for more interesting missions as the case seen with Winter Carnival's bonus missiosn (though a boost like that would be a little extreme for your everyday normal mission it gives you a good idea still) and seems like the easiest/laziest way for them to improve the difficulty of the game without actually putting effort into making actual interesting enemies or A.I. patterns like mentioned above.
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