I disagree with agro coming from someone who hits them. At least for many enemies.
You can leave some enemies completely alone, and I mean like... not even attemping to strike it... and they'll turn on you.
Ever answered mail when a Jarba spawns and despite 3, 4 other people attacking it... he fires Megid at you waaaaay in the back, farthest from him, not doing anything...
Sometimes I think mobs attack the target who is farthest. At first it was theory that agro goes for ranged players, but that theory might have come along because ranged players are farthest from the enemy.
Lately, during this event, I have been playing AT, GM, and MF.
As AT, I'm usually more in the enemies face, and I encounter a decent deal of aggression, but many times I find enemies like Koltova, Vahra, Badira, and Jarba to move towards someone else.
Well, Jarba will usually Punch me straight off, but he tends to Megid people who are far away.
As GM, I constantly have to strafe away from incoming Megid and Svaltus' stun-shots. Svaltus seems to use his "tornado break" zalure attack when people are near, but always turns around to fire that Stun-shot at someone far off in the distant (not so bad when GM cuz I can strafe quickly, pisses me off to no end as MF with Rod)
MF, Megid and Stun-shots all over me <__<.
I'm starting to assume with many enemies, if they have a ranged attack, they'll go for people far. If they have a melee attack, they'll go for who's closest.
But it's definitely not the same agro as PSO, which was... "whoever is closest is getting pwnd"
Last edited by Genoa; Apr 22, 2009 at 05:56 AM.
i beleive they attack by proximity, then again it could have a list of party memebers in a constant roulette so monsters will randomly go after whoever
does your character wear a stink frame or have bad BO?
jk lol
i think your just unlucky. at times the enemys usually like to go for just me and its not because i solo 99.9% of the time. they just like to do it. best example. dulk fakis. me and one other have done this at times. he starts using ra spells like crazy on one person and leaves the other one alone completely. the thing is the one getting hit is usually running about while the other digs in.
-PSO2 Character-
Name: ナユキ
Hu: 71 Fi: 75 Ra: 70 Gu: 75 Fo: 75 Te: 75 Br: 75 Bo: 70
Race: Newman
Gender : Female
Ship 2
After doing many different types of missions with monsters of every element my "group" and I have discovered it depends on armor. Players with the same element armor as the monster get attacked less. Players with opposite element armor as the monster get attacked most often. (tested in MB, SW, GF)
Now I may be wrong, but that is what I and my friends believe.
Try wearing Neutral armor or same element.
From my experience the AI pattern is different depending on the enemies, and it's all based on when those enemies were made.
PSU V1
AI for all enemies in this group randomly chooses a target, usually one of the characters farther from the spawn. Their focus will then shift to whoever was the last person to attack them. This is why a Jarba or Svaltus will seem to target the ranged people. They have a faster rate of attack and usually land a hit after the enemy has recovered from melee punishment.
AOI
These enemies have more of a group mentality. They all tend to focus on a single target until that target dies or they decide to gang up on something else. The perfect example is found in Sakura Blast. Take yourself and two NPCs into that mission at a rank that everyone can survive some punishment, and just watch the Boomas target one of the NPCs. They all move toward the one, each attacking as soon as their in range. If someone throws an area of effect attack into the fray they all flinch before resuming attack on that one target. They'll dog the NPC until either it dies or a certain time passes, then choose someone else to smack around. Different enemies aren't controlled by the same AI, that's why Ubukradas will keep running into you while the Boomas and Sageetas blitz someone else. Even then the enemy sets still act as a whole. I've seen Boomas smacking around my PM while Komazlis keep slinging Barta at me.
Actually, the AI of these mobs doesn't have any sort of "aggro table." They don't even turn on the nearest person 9/10 of the time. I'm quite sure it's all random. There can't be a reason for a Vahra to start storming up to me, then start doing the moonwalk sideways toward a Fighmaster friend of mine while I'm hitting said mob repeatedly.
And the whole "they attack the weakest" is bulls***. Absolute bull. I've been in a party as a 108-ish Acrotecher and I was the lowest. It (De Ragan in this case) went for a level 138 over me. While I was chucking Diga at it. Constantly. Doing 1.2k damage per hit. That's happened in other boss fights as well. And even against normal mobs!
And to address "well they attack you if you hit them enough" which I see coming from maybe a mile away... Yeah. They do. But that isn't aggression. I think that's random too. I've had several Svaltus ignore me while I pelted it with Freeze Shot (or whatever the name was) and constantly froze the thing.
And also, I don't think armor factors in to mob "aggression" (if it can be called that) anymore than standing WAAAAAAAY in the back clearly out of range. I've seen light mobs go after my friends a lot more than they go after me, and I'm wearing a Dark element armor. Same for ice ones while on my Fighgunner wearing a fire armor.
Bottom line: It's all random. There are no aggro tables/aggression zones or anything. If they target you first, oh well. If they don't, cool, go you.
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