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  1. #31
    Resist/RealLife++ Volcompat321's Avatar
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    It very well could be.
    It is doubtful though.
    Just think about it, how many items were in the first one, then subtract the rough amount, and see how many new items are in PSP:2
    I'd say at least 800 new items.
    There is going to be a lot due to the shield thing, plus all the new clothing items.
    Maybe 800 is pushing it, but hey, we can hope!

  2. #32

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    Quote Originally Posted by OriginalB View Post
    P.S. they said you can use your offline character in infrastructure I think.. which means there will always be hackers.
    Does this mean we're going back to using the "L>" tag in party names?

    OT, no thanks to battle mode, I prefer normally proportioned characters.

  3. #33
    Yasminkov Fanboy Waki Miko Syamemaru!'s Avatar
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    I'd love to see people bitchin during battle mode about lag.

  4. #34

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    Quote Originally Posted by Volcompat321 View Post
    Most likely they added trading, although with trading comes the fear of duplicating.
    Hopefully, the rares do go to everyone, that way they can have trading just in case you don't get the element you wanted/needed, and someone else did, and is willing to exchange.
    Though, if it's server based (which I doubt) it will always save just like in PSU.
    I think that would cost money though, unless like I said before in another post, it will auto save with no option to not save.
    So, you would trade and right away, it will automatically save, which would get rid of duping.
    I'm sure someone will find a way around this though.

    Also, I really hope somehow the developers disabled CWcheats and NitePR, cause cheating on an online game is shit.
    Probably PS:P2 is going to be the same as PS:P for rares > all party members and not trading weapons etc. Items like clothes can be traded, probably room/lobby decos will be the same way too.

    I doubt there's going to be much for hacker protection, probably no better than various console PSO games.
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