All right then, sorry for my previous advice.
You want to guntech correct? Since techs suck so bad, you'll want to be FO if you want your techs to match your guns in damage.
Stick with a Rod, Bow, and Twin Handguns/Cards. The rod is for tech damage, the Bow is for linear mobs, the twin handgun is for single mobs. Cards are very situational but have a lot of potential in the situations they are good (twin hopping bosses anyone? but shhh it's a secret that cards pwn the living tar out of them).
However I HIGHLY RECOMMEND some melee to be effective. Use Shizuru's Twin Daggers for refilling PP since it regenerates about 100 PP + natural PP regen in one full normal combo. Let's not forget that twin daggers cost very little for FO's to use. A whip's normal combo is too slow and if there's only a couple monster it will regenerate less PP than Shizuru's Twin Daggers would. Even with multiple monsters I doubt the whip will gain much more PP than Shizuru's Twin Daggers would.
Last time I checked Guntechers don't spam traps either ! It's clear the OP is gravitating towards powerful things with such a strong desire to use traps (the 2nd most broken thing in the game).
Why are Braver and Ranger bad choices for Gunteching (there's no need to mention HU)? The reasoning is very simple:
Braver - You'll realize that everything will die to traps. Why use Guns and Techs? When you have to use Guns or Techs, you'll realize it takes 4 times longer to kill the said thing with techs than guns. If you DO use primarily attack techs over guns, it'll be almost entirely for cosmetic purposes. It is more accurate to say that you'd be "TrapGunning".
Ranger - You'll realize that 1/2 the things will die to traps (since you still have 4 Burn EX's). When you have to use Guns or Techs, you'll realize it takes 10 times to kill the said thing with techs than guns. If you DO use primarily attack techs over guns, it's because you have a lot of time to spare, enjoy being frustrated when things kill you and when they don't die, or are in a party where everyone else can kill everything for you. It is more accurate to say that you'd be GunTrapping".
Force is a good choice because there will be many opportunities that techs will outperform guns and guns will outperform techs. This way you have an incentive to use techs besides the "techs look cool" reasoning or the "I want to guntech" reasoning.
Similar TP vs ATP/ATA does not mean that techs and guns will perform similarly. Techs are so underpowered that you could multiply a Newman FO's TP by 1.5 and it still won't outperform Death or Traps.
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