Page 5 of 9 FirstFirst ... 2345678 ... LastLast
Results 41 to 50 of 85
  1. #41

    Default

    It would be nice to keep nanoblasts and SUVs and it would be really nice to add a special skill to Newmans and Humans. Dont know if they will decide on having a guardians license set up like PSU, i mean paying 10 bucks a month plus xbox live gold membership, you're looking at about 20 dollars. The next game should be free to gold members

  2. #42

    Default

    Quote Originally Posted by Tenchi-Misaki View Post
    It would be nice to keep nanoblasts and SUVs and it would be really nice to add a special skill to Newmans and Humans. Dont know if they will decide on having a guardians license set up like PSU, i mean paying 10 bucks a month plus xbox live gold membership, you're looking at about 20 dollars. The next game should be free to gold members
    PSPo2 has special abilities for Newmans and Humans, so I don't think they'd take a step back and take them away. PSPo2 does a great job balancing races from what I hear (well better than previous installments. Job balance is a different story, FOs suck still).

    And you never needed to have a gold account to play PSU on Xbox 360. You can play it with just the free Silver membership. Having a gold membership is completely your choice and does not give you any edge in PSU.

    Quote Originally Posted by Chuck Norris
    Personally, I think they should drop the PC. They need to learn how to code a console game.
    I agree. I think the PS series belongs on consoles, its not a PC game. I actually think PSO BB would have been better on a console. In fact, PSO on Gamecube I think looked better than PSOBB. I play PSU on PC, but it just doesn't feel the same.

    - 360/PS3. Some people will debate that this generation of consoles is dying, but I disagree. Theres numerous articles stating that this gen of consoles is going to last a little longer than previous ones, only because the 360/PS3/Wii are so much more advanced than previous gens.
    - Monthly payment or Cash shop. NOT BOTH.
    - Follow a story linear to the classic Phantasy Star games. Would be nice to see Motavians and Dezolisians again...
    - Balance Jobs. It amazes me that after all these years, Forces/techers still kinda suck.

    - I dont like the idea that everything is...well...a "mission", it barely works for PSU and I don't think it should be expanded on. In fact, I would prefer if the next PS game took a couple steps back and learned from PSO. I liked that the stages didn't feel like missions. Granted, I'd also prefer if they brought in some sort of exploration into the game.

    I love that PSU has lobbies, but it has soo many empty and redundant lobbies, that you can't find anyone! If anything, the game would probably benefit from having less lobbies. The lobbies in PSU serve no purpose except to look pretty and re-stock. It would be nice if the lobbies had some sort of exclusiveness to them, perhaps different clothing shops, furistic towns/cities, etc, games. The casino is a good example of this.


    - Missions from NPC CLIENTS. Not as the general gameplay.
    - Keep customization! However, I wish the class system had some sort of permanency. I feel that switching jobs is sooo easy. I feel that switching jobs is too easy in PSU that you can play multiple jobs without really losing anything. I think everytime you switch a job, you should lose perhaps 5 job levels off the type you're switching out of. Or something along those lines.
    - No weapon synthesis.
    - Bring back Photon Art leveling system. I didnt like having to search for techs in PSO, and I know I won't enjoy it in PSPo2. Leveling skills shows some sort of commitment and attachment to your character. Having to find skills makes your character's efficiency solely based on luck.
    - Amp up the difficulty. 3 scapes. Death penalty. NPC death penalty (keep them alive too! hurr hurr). Time limits. etc.
    - Vehicles / Transportation
    - My Room features = My Home!!! Hurr hurrr.

    Theres probably other stuff, but thats what came to mind haha. I really don't have problems with the gameplay except that Forces/Techers shouldn't have to equip weapons to cast techs.
    Last edited by unicorn; Mar 1, 2010 at 02:18 AM.

  3. #43
    Love is all ar♥und ♪~ Arika's Avatar
    Join Date
    Nov 2006
    Location
    Ohtoku city. Neudaiz
    Posts
    6,386

    Default

    I will play Jp ver since start this time


    on another note to argument above.
    Their coding skill is just bad. it is not relate to either they have PC version or not.
    Both PC, PS2 and Xbox360 users lag badly, when you are in party full of tech. And the only way to reduce the lag is to have good PC. Even thought the case that they won't make PC ver. it will still be the same bad lag to the remain console. It happened when they made PSO for DC only, and that lag badly also.

    In honestly, consider SEGA-JP direction lately. they throw away PS2 players and do bad service toward xbox360 server. I can see that they only care PC version right now! anyway.

    oh, and please be aware, I m sure that the next game will have GC(Cash) thing again,
    All the JP games now are like that.
    Last edited by Arika; Mar 1, 2010 at 03:25 AM.

    "ARIKAー戦隊, 参上!!" (click it!)
    Arika     @US server | Arika-chan @JP server


  4. #44

    Default

    Quote Originally Posted by super_luu View Post
    I agree. I think the PS series belongs on consoles, its not a PC game. I actually think PSO BB would have been better on a console. In fact, PSO on Gamecube I think looked better than PSOBB. I play PSU on PC, but it just doesn't feel the same.
    Death penalty. NPC death penalty (keep them alive too! hurr hurr). Time limits. etc.
    Don't take it from PC! I'm too used on playing games on the PC to go back.


    Death penalty is a big risk, it might make it more interesting but if its too harsh it can affect the casual play factor that this series have had until now.

    NPC death penalty looks fine as long as NPC's don't stop in front of laser turrets wondering what is the shiny piece of metal in front of them.

    Time limits may be risky to apply on all missions online, and it would kill one of the challenges the game has today that is tackling a mission with higher level enemies. (specially when you solo, it takes long to kill enemies depending on the difference)
    ( ・ω・)ノ゙

  5. #45

    Default

    I think the next game should be for ps3 or wii.it might be free lol and fighting could use work I like being able to role

    I want to see new Fighting,weapons,items,mags and hostils

  6. #46
    Battle Fiend Anon_Fire's Avatar
    Join Date
    Aug 2008
    Location
    Ship 02 Ur, Oracle
    Posts
    1,250

    Default

    Quote Originally Posted by super_luu View Post
    PSPo2 has special abilities for Newmans and Humans, so I don't think they'd take a step back and take them away. PSPo2 does a great job balancing races from what I hear (well better than previous installments. Job balance is a different story, FOs suck still).

    And you never needed to have a gold account to play PSU on Xbox 360. You can play it with just the free Silver membership. Having a gold membership is completely your choice and does not give you any edge in PSU.


    - No weapon synthesis.
    - Bring back Photon Art leveling system. I didnt like having to search for techs in PSO, and I know I won't enjoy it in PSPo2. Leveling skills shows some sort of commitment and attachment to your character. Having to find skills makes your character's efficiency solely based on luck.
    - Amp up the difficulty. 3 scapes. Death penalty. NPC death penalty (keep them alive too! hurr hurr). Time limits. etc.
    - My Room features = My Home!!! Hurr hurrr.

    There's probably other stuff, but thats what came to mind haha. I really don't have problems with the gameplay except that Forces/Techers shouldn't have to equip weapons to cast techs.
    No, leave the Death penalty out of this.

    I really made me frustrated every time I get killed my an enemy and lose like 25-60k EXP, and the NPC Death Penalty ruins my chances at S-ranking a mission solo.

    But yes, take out item synthesis. Make all weapons and line shields drop made.

    Oh and players should like get their own drops like in PSZ instead of hogging everything. Enemy Drops should be determined like this for example

    (insert enemy name)
    Common Drops - LV1-99 - Sleep / Resist, Photon Drop
    Common Drops - LV100-200 - Kan Yu, Soul Banisher, Sleep / Resist

    LV 1-9 - Breaker
    LV 10-29 - Breaker, Calibur
    LV 30-49 - Calibur, Hanzo
    LV 50-74 - Hanzo, Soul Banisher
    LV 75-99 - Soul Banisher, Kan Yu
    LV 100-124 - De Ragan Slayer
    LV 125-149 - De Ragan Slayer, Lightning Espada
    LV 150-174 - De Ragan Slayer, Lightning Espada, Holy Sword Elsydeon
    LV 175-200 - De Ragan Slayer, Lightning Espada, Holy Sword Elsydeon
    Nintendo Switch: 5668-1176-9106

  7. #47
    Hearty Official Member Chuck_Norris's Avatar
    Join Date
    Apr 2007
    Location
    Everywhere at the same time always.
    Posts
    3,832

    Default

    Quote Originally Posted by Arika View Post
    on another note to argument above.
    Their coding skill is just bad. it is not relate to either they have PC version or not.
    Both PC, PS2 and Xbox360 users lag badly, when you are in party full of tech. And the only way to reduce the lag is to have good PC. Even thought the case that they won't make PC ver. it will still be the same bad lag to the remain console. It happened when they made PSO for DC only, and that lag badly also.
    It's a known fact that it's easier to code games for the PC. You don't need to go through all the security checks and encrypting console developers have to. If they only made it for consoles, they would have a reason to actually try to code correctly. They can't just say "Well, we made one good version that's soully based on your computer not being shit!" And the fanbase can't just tell players who point out flaws in the console versions to just get the PC version.

    Not to mention, PC got advantages that PS2 didn't. Frame skip 0, anyone?

  8. #48

    Default

    Quote Originally Posted by Chuck_Norris View Post
    Not to mention, PC got advantages that PS2 didn't. Frame skip 0, anyone?
    That is not PC's fault. PS2 never was a powerhouse and by mid-2006 it was outdated. If the PS2 could handle the game at frame skip 0 then I can't see why it wouldn't run like that.
    ( ・ω・)ノ゙

  9. #49
    have a nice Cracka_J's Avatar
    Join Date
    Nov 2006
    Location
    Chicago
    Posts
    1,704

    Default

    It's like comparing a ford GT to a taurus. Both are produced by the same company, but with different capabilities and specifications on each.

    Now the people that have purchased a GT and want to use it to it's highest specifications shouldn't be blamed. After all, it's what they spent their money on and want the most out of it.

    It's not the people that bought the taurus at fault, cause they're simply buying what's efficient, what works, and what's affordable for them.

    But to say that ford should limit or not create the GT anymore because the people that drive a taurus can't go as fast isn't fair to anyone. PC had it's perks like 0 frameskip because it was ABLE TO PREFORM THEM. Not because they were trying to screw PS2 players.

    Regardless, whether they create a game for PC/360/PS3 shouldn't be the issue, you guys should really stress the emphasis on TESTING and a QA department that will ensure that future products work. The problem isn't which platform PSU was developed for, or which is easier to code, it's that almost no content was thoroughly tested before it was released to the public. You have countless rollbacks as proof that live environments were very rarely used in testing phases.

    But people quickly jump back to system, console or PC wars being the end all argument to the problem. It's not it. Sega has an extremely poor (if not one of the worst) testing and QA departments. That's the foundation of where something new has to be hammered through. I firmly support a new title being produced for all consoles, and PC, but it must be put through rigorous testing phases before anyone should consider dropping another $50 on the product.

    Oh also add to my list no more segregated servers. If US and JP are segregated again, history is already set to repeat. That should be the numero uno warning sign about any future online products from sega.

  10. #50
    Part-Time Pervert pinkace's Avatar
    Join Date
    Mar 2007
    Location
    New York, NY
    Posts
    774

    Default

    Quote Originally Posted by DuRaL View Post
    you could play PSO without getting hit, because you could cancel or evade ALL enemy attacks with the right strategy, if you had skill (-> challenge mode), try that on PSU >_>

    and although PSU is more hack'n slay, it actually feels like you do less, since you only push the same button (i.e. PA-button) all the time..

    furthermore, rangers don't even have combos, so they're really boring to play now (imo)

    and forces have to change their weapons all the time, which sucks, but it sucks even more for mix-classes like wartecher >_>
    i really loves classes like FOmar or HUnewearl on PSO, but you can't really play like that on PSU =/

    of course PSU had a lot of improvements in gameplay mechanics, but in my opinion it can't reach PSO. never..
    I think that challenge mode should have been repackaged someway onto PSU, however, if you recall, no one outside of Japan played c-mode. Everyone played battle instead. So apparently you are the vast minority that enjoyed it.

    I use the main attack button constantly to set up criticals. anyone who only uses PAs without setting up a critical first is a complete FOOL. Ranger do not have combos, true, but strafing (sidestepping) makes up for it. and honestly, how do you 'combo' with a ranged weapon? its a bit of non-sense. I know its a game, but still. first person and sidestepping is better than having to stand and fire. Sidestepping with a machine gun is pure sweetness

    I loved PSO to death and spent several thousand hours on it. But the gameplay isn't really that game's strongest feature, it was the style, the spirit and personality. These things usually cannot be recaptured on sequels, not only on this game but on most videogames

    the teamwork, the leveling, the item hunting and the community are still there thankfully.
    SEGA!

    Run Rabbit Run!!!

Similar Threads

  1. Replies: 49
    Last Post: Jan 31, 2012, 04:28 PM
  2. PSU..and the Mac.
    By Gryffin in forum PSU General
    Replies: 10
    Last Post: Aug 14, 2007, 12:25 AM
  3. -The Enemies in PSU and how they look-
    By Cz in forum PSU General
    Replies: 127
    Last Post: May 9, 2007, 01:08 AM
  4. psu and the ps2
    By DakZhul in forum PSU General
    Replies: 11
    Last Post: Oct 22, 2006, 08:22 PM
  5. psu and the frozen state
    By Alisha in forum PSU General
    Replies: 9
    Last Post: Jun 5, 2006, 01:39 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •