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  1. #3721

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    Quote Originally Posted by chaoelite View Post
    this may of been asked already but i don't feel like going thru 1000 pages to look for answer but the cargo ship at the end of gemaga is it's contents random or does things like time on clock when destroying it and which route you take effect it?
    The time on the clock definitely doesn't have any effect and I don't believe the route does either

    Your level however does, as you can see here-
    http://http://psp2.psupedia.info/Gem...ar_of_the_Keep
    Quote Originally Posted by RenzokukenZ View Post
    **** that Clad 6 with your Monomate??? How will that work lol
    Quote Originally Posted by Kirukia View Post
    Its the future, they've now unlocked the secrets to boob teleportation.

  2. #3722

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    Which classes do people use for challenge mode generally? Is it best to have a diverse class line-up, or is one clearly better based on the items they're given?

  3. #3723

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    Quote Originally Posted by Sekkanoki View Post
    Which classes do people use for challenge mode generally? Is it best to have a diverse class line-up, or is one clearly better based on the items they're given?
    You get extend codes for doing them with all classes... But I haven't actually done ANY challenge mode yet, so it'd be nice to know what to start as
    Quote Originally Posted by RenzokukenZ View Post
    **** that Clad 6 with your Monomate??? How will that work lol
    Quote Originally Posted by Kirukia View Post
    Its the future, they've now unlocked the secrets to boob teleportation.

  4. #3724
    The guy with the thing Gemel's Avatar
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    Quote Originally Posted by Sekkanoki View Post
    Which classes do people use for challenge mode generally? Is it best to have a diverse class line-up, or is one clearly better based on the items they're given?
    Back from when I did it, Hunter and Ranger were the most useful. I think it was more of the Photon Arts that were available for the Hunter and keeping chains alive for the Ranger. I avoid using the other classes, Hunter and Ranger have more oomph than the other two classes at the moment. Having Diga is nice for a stage or two where you need to push a cart though.
    With that said, as long as you the skill you can get the job done with any class either way.
    PZ0 Friend Code : 3008-8179-4031

  5. #3725
    Cloud 9's Avatar
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    What is the difference in strength concerning a weapon that "Empowers" an element vs. a percent boost of an element?

    for example:

    Empowers Light vs. 60% light?

    How much does the empowering attribute compare to that of a percentage attribute?

  6. #3726
    Legend joshboyd1209's Avatar
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    Quote Originally Posted by Cloud 9 View Post
    What is the difference in strength concerning a weapon that "Empowers" an element vs. a percent boost of an element?

    for example:

    Empowers Light vs. 60% light?

    How much does the empowering attribute compare to that of a percentage attribute?
    Empower just means that that type of technic is much stronger with that weapon aka. a light empowered weapon with 60% light would be extremely powerful with light technics.

  7. #3727
    In Optimus Curtz we trust Broken_L_button's Avatar
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    Quote Originally Posted by Cloud 9 View Post
    What is the difference in strength concerning a weapon that "Empowers" an element vs. a percent boost of an element?

    for example:

    Empowers Light vs. 60% light?

    How much does the empowering attribute compare to that of a percentage attribute?
    To further develop, even though Joshboyd1209 answered most of the question:

    The % increases the weapon's TEC if, and ONLY if you use the matching technique on an enemy weak to it. So, let's say your weapon has 500 TEC, is a rod with 4 techniques on it, has 60% , you have 1000 natural TEC and you use Damgrants level 30 (100% TEC mod) on a enemy with 500 MND. The damage formula would be:

    (([1000+(500x (1+0.30+0.60+0.20))] X 100%) - 500 ) / 5 = 310 damage

    As you can see, on top of the default 30% added to the weapon's TEC for using the proper element, your weapon's elemental % boosts your weapon's base TEC as well.

    As for empower, it is factored at the end of the damage formula, affects the damage as long as a technique of the matching element is casted and varies depending on the weapon type. IIRC, wands have empower bonuses ranging from +10% to +20%, Rods range from 10% to 30%, while Madoogs...I won't bother since they'll never receive any love from me (Except the Dol Vaverg, because it has a fashionable scarf).

    Anyways, using the same scenario as above, except that your weapon is , and has an empower bonus of 30%:

    [(([1000+(500 x (1+ 0.3))] X 100%) - 500 ) / 5 ] x 120% = 276 damage

    Obviously, even though the empower bonus always works, you'd prefer to have it on top of a weapon with the matching element for maximum damage. If we used the first example, for instance, your damage would have been around 400-ish.

    EDIT: added some values I forgot to add. Clarified some stuff.
    Last edited by Broken_L_button; Apr 16, 2011 at 04:46 PM.

  8. #3728

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    Quote Originally Posted by Gemel View Post
    Back from when I did it, Hunter and Ranger were the most useful. I think it was more of the Photon Arts that were available for the Hunter and keeping chains alive for the Ranger. I avoid using the other classes, Hunter and Ranger have more oomph than the other two classes at the moment. Having Diga is nice for a stage or two where you need to push a cart though.
    With that said, as long as you the skill you can get the job done with any class either way.
    The only reason I could think of to do all the classes on one character, is because that you get a title for doing all types on one person.

  9. #3729

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    is there any point in having precision attacker and professional equiped together? what difference does it make?
    Add me on PSN: darkepyonuk/sega id: dasotine
    Currently playing on the PS Vita
    Tryce, Cast, Male, BR 65, Hu 49, Fi 31
    Dasotine, Human, Female, gu 46/ra 38

  10. #3730
    Cloud 9's Avatar
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    Quote Originally Posted by Broken_L_button View Post
    To further develop, even though Joshboyd1209 answered most of the question:

    The % increases the weapon's TEC if, and ONLY if you use the matching technique on an enemy weak to it. So, let's say your weapon has 500 TEC, is a rod with 4 techniques on it, has 60% , you have 1000 natural TEC and you use Damgrants level 30 (100% TEC mod) on a enemy with 500 MND. The damage formula would be:

    (([1000+(500x (1+0.30+0.60+0.20))] X 100%) - 500 ) / 5 = 310 damage

    As you can see, on top of the default 30% added to the weapon's TEC for using the proper element, your weapon's elemental % boosts your weapon's base TEC as well.

    As for empower, it is factored at the end of the damage formula, affects the damage as long as a technique of the matching element is casted and varies depending on the weapon type. IIRC, wands have empower bonuses ranging from +10% to +20%, Rods range from 10% to 30%, while Madoogs...I won't bother since they'll never receive any love from me (Except the Dol Vaverg, because it has a fashionable scarf).

    Anyways, using the same scenario as above, except that your weapon is , and has an empower bonus of 30%:

    [(([1000+(500 x (1+ 0.3))] X 100%) - 500 ) / 5 ] x 120% = 276 damage

    Obviously, even though the empower bonus always works, you'd prefer to have it on top of a weapon with the matching element for maximum damage. If we used the first example, for instance, your damage would have been around 400-ish.

    EDIT: added some values I forgot to add. Clarified some stuff.
    whoa, thanks for the thorough response but lets say I have a weapon with Empowering Ice but then that same weapon has 28% fire? In this situation, which element would put out more damage ? (fire or ice?)

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