Originally Posted by
Lady Nadia
This is not what i consider to be 100% accurate. Brave hammer does not protect against ability trap weapons or creatures. And personally i would like to be in control when i lose my xps for defense so my opponent does not abuse my brave hammer to death and kill ALL my xps. if youre gonna use them you still gotta have defense cards to back em up, 12 dmg is not hard to do in a round. if by any means i was to add 1 it wuld be a last resort getting my butt kickd wep not a wep id solely rely on, especially on an sc like this who heavily relies on xp, i culd definitely see using 1 later in the match when i gotsa solid amount of xps to burn as well but i culd never equip this wep newhere near the start of the match, so if i even decide to add 1 it wuld be only 1. o and 1 more big point id like to mention.. having defense cards wuld protect my sc vs ne kind of penetrate or ne attacks made on my sc directly if they happened to get me nekkid. its good to have defense for ur sc as well, dont wanna be relying on low hp weps only, especially if ur up against ability trap. i dont consider brave hammer to be a bad wep but like i said i wuld not rely on them as my main source of weaponry while having so little defense to back them up. To ne1 reading my deck info read my post not his quote cuz i happened to be making adjustments during and awhile after he posted.
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