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Thread: Update: Enemies

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  1. #1

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    I'm going to extrapolate a little here based on what we're seeing of the apparently 2 parties. If it's possible to increase the party size, or multi-partying/raiding we could see a lot of options open up to the game. Actually if anything this finaly takes it out of being in the ever present ORPG genre and expands it to MMO status. it would make pvp based battles more interesting rather than the 2 on 2 affairs they've been in the past and The monster pounding issue could easily be taken care of if they didn't recoil from every single hit that lands on them which is how most MMO based raids handle things already.

    (Here's where my thinking goes crazy) The question becomes how this will all play out. PSO/PSU are more action oriented and don't really have the GCDs that most MMOs have. Instead you just have to wait for the attack animation to finish. Not to mention jumping and dodging attacks are a normal thing in PSO2 when normally a creature will hit you and if they miss is all a % based on your stats in other MMOs. It'll be interesting to see just how PSO2 will once again re certify that Sega is constantly trying to evolve this series and try to send shockwaves through the industry. (Ok maybe it won't be as big as First Console Online RPG but you get my drift)

    Just to expand that line of thinking to the extreme, depending on just how many teams can team up, we could be looking at PSO2 trying to take Dust 514 head on in terms of how big the battles can be. (except there isn't another game backing it up of course.)

  2. #2

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    Quote Originally Posted by Jonathan_F View Post
    I'm going to extrapolate a little here based on what we're seeing of the apparently 2 parties. If it's possible to increase the party size, or multi-partying/raiding we could see a lot of options open up to the game. Actually if anything this finaly takes it out of being in the ever present ORPG genre and expands it to MMO status. it would make pvp based battles more interesting rather than the 2 on 2 affairs they've been in the past and The monster pounding issue could easily be taken care of if they didn't recoil from every single hit that lands on them which is how most MMO based raids handle things already.

    (Here's where my thinking goes crazy) The question becomes how this will all play out. PSO/PSU are more action oriented and don't really have the GCDs that most MMOs have. Instead you just have to wait for the attack animation to finish. Not to mention jumping and dodging attacks are a normal thing in PSO2 when normally a creature will hit you and if they miss is all a % based on your stats in other MMOs. It'll be interesting to see just how PSO2 will once again re certify that Sega is constantly trying to evolve this series and try to send shockwaves through the industry. (Ok maybe it won't be as big as First Console Online RPG but you get my drift)

    Just to expand that line of thinking to the extreme, depending on just how many teams can team up, we could be looking at PSO2 trying to take Dust 514 head on in terms of how big the battles can be. (except there isn't another game backing it up of course.)

    ....extrapolate, huh. Interesting word.
    I was joking about the flying thing. and I guess this means so far...

    We can change outfit color- wait... that obscure color palette...

    Either we can change the color palette of clothes at will, our color choices are going to be really gross... or we ARE stuck with default outfits! *starts panicking again*
    Spines > knees > atmosphere > extra modes > pallete


    We are on a ROLL

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