You know one thing that may be effecting the localization of infinity is what has already happened to psp2. Maybe they don't want to localize it for the fear that the hackers will ruin the game's online mode like they did with psp2.
Idk that's just a theory I have. For some reason I doubt many of the people who "hack" their games would go through the trouble of importing a game.
Phantasy Star Portable 2 characters:
Kureha Lvl:104(Race:Human)(Class:Ranger)
Flare Lvl:31 (Race:Beast)(Class:Hunter)
Diminishing PSP sales in the west is a more logical reason.
Heeding the call of the Hunter in PSP2? Use this: Beginner's Guide to Hunter Domination
"You either die the hero, or live long enough to see yourself become the villain."
Yeah well that too. I figured it was probably more of a business thing. But that doesn't mean other factors don't play a part however small they may be.
Phantasy Star Portable 2 characters:
Kureha Lvl:104(Race:Human)(Class:Ranger)
Flare Lvl:31 (Race:Beast)(Class:Hunter)
Indeed. Sega are not a collective of individuals bound to create games as a means by which to exemplify some ineffable sense of ethical righteousness in video games, and chained to ideological axioms which guide their corporate decisions toward the ends of promoting or repressing social behaviors in their customers.
In other words, they don't give a fuck about cheaters. They care about sales, and maximizing their profit... or at least keeping the shithouse from going up in flames while trying to snowball your investors into thinking that things are only going to get better. So, unless cheaters somehow significantly tarnish the corporate or brand image in a significantly enough to negatively impacts sales.... there's no incentive to give a damn. Especially when at this point, worrying about cheaters being able to sully Sega's name any more than what it already has been is like worry about Tony Haywood's car leaving a puddle of oil in the parking lot of a rest stop ruining BP's good name while on a trip down South to survey a 150 mile long flaming oil slick spewing from a pipeline they ran through a nature preserve.
Ok, maybe that's exaggerating a bit... but you get my point. Money is only really ever spent on Anti-Cheating measures as a way to promote a new product or pacify consumer concerns. Once cheating actually breaks out though, Sega has a bad habit of just slapping on band aid solutions or abandoning the product. By the time it happens, usually the bulk of their sales are already in from the first few months/year. Why pour money into a game to fix such a pervasive online annoyance when it's already lost all it's momentum in the market, and is there no subscriber base paying monthly tithes?
It's a dick way of looking at it, and exemplary of the worst kinds of customer relations policies.... but that's how it is. Sega isn't about making games. They're about making money. Games are just the intermediary product used to generate profit. And to a point, they have to be. Very, very few companies can find that sustainable niche needed to make games with the passion and quality of a skilled craftsman. Games that enrichment the whole of the industry. Yet, still managing to generate a necessary profit margin from them.
Feed men, and then ask of them virtue!
SEGA is not going to release PSP2I on the west cause vanilla sales were on the red side of the finance book....the same with VC2... 2 games that sales a lot on japan didn't get the same hype here on the west... so why bother, for a financial point of view, to waste resources on a dead market?
my character on psp2i:
ダニエル human male
R. フィニガン beast male
シュタウフェンベルク cast female
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