I'm going for 33 points in each attack stat. I don't plan on buying new mags and I want to be able to use it no matter which class I'm playing as.
I'm going for 33 points in each attack stat. I don't plan on buying new mags and I want to be able to use it no matter which class I'm playing as.
Right now I'm building heavy range damage.
I'm going to start feeding it discs at around 30-40 ranged stat so that the ability stat can help both my hunter and ranger and not just my ranger.
Pure range for now. I have no issue with buying another mag later on.
I'm going with pure tech attack for my force character. It'll boost his damage and let him use higher level discs faster.
Pure ability.
I'm curious if ability has any defensive aspect, because the google translate of
攻撃に関する能力です。相手より技量が高ければ、ダメージの期待値を上げることができます。キャラクター自 身の値やそのほかの補正が合計された値になります。
is
Is the ability of attacks. The higher the skill than the opponent, you can raise the expected value of the damage. Correction will be the value of their own values and other characters have been total.
Which seems to imply having high ability might also somewhat reduce incoming damage.
Coming Soon!
Seeing as i give it strictly guns, i assume itīs raising both Ranged Attack and Ability.
Not to sure how good that is, but at least itīs offensive.
[PSO2] Darkante: Cast HU-44/RA-43/FI-42/GU-30
Astral Storm: Newman F HU-35
[PSP2:I]
RB3 - Dark Knight "Ante" : Cast M Lv 200/ JLv Hu50/Ra50/F30/Va46
RB3 - Crimson Sky: Beast F Lv 174/ JLv Hu34/Ra18/Fo1/Va50
RB0 - Zone Dynamite: Beast M Lv 76/ JLv Hu0/Ra7/Fo0/Va0
Pure nothing, like for my skill points. I'll wait until there's a guide about it and if I stick with hunter.
I was going to go pure Tech Attack until I learned about what Ability can do, so now I'm probably going to go for an 80/20 split.
I don't plan on playing more than one class per character.
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