I know I am. It's not hard mode in the traditional sense. It's called hard mode, but it's just normal progression scaling. The first Forest mission on hard mode scales directly after the last Desert mission on normal.
What they need to do is get rid of the level requirements. It annoys me to no end that I can't kill bosses on "hard" mode until I'm level 30. I'm 3/4ths of the way through level 20 and have completed every mission that my level will allow on both normal and hard mode with S-ranks. To do the next hard mode mission on the list, I have to be level 25. That means I have to farm 4 1/4ths levels in the extremely small amount of hard mode missions available to me. Not only is that tedious, but it's starting to push me away from the game as a whole.
I know this game is free to play and everything, but grinding the same missions over and over for hours on end is not fun to me, especially when individual enemies don't drop individual rares. The rare drops you get are based on the mission you take, they aren't even based on your class. Yeah, I realize that the original PSO was a grind fest too, but at least if I was skilled enough, I could go straight from Forest, to Caves, to Mines, to Ruins. There was no level requirement for individual zones, only for Hard, Very Hard, and Ultimate. That's understandable, this is not.
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