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  1. #11

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    You don't have to like it by any means, but it's healthy to have some perspective that this is one pretty effective way to try to balance out game resources that they really don't stop you from accumulating.

    However, I wouldn't mind a FUN scratch pass that you could use to salvage 1 or 2 of your fodder if you happen to fail... But really if you're doing serious upranking you're using cheapo 1* stuff in the first place.

    Ship02 RA40 - Artemis (Jey)

  2. #12

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    Quote Originally Posted by sabitsuki View Post
    +1 someone needs to hammer into you guys' head the evils of inflation so that you'll come to love the highly effective gold sink that is in place in this game.
    This is and always has been an inane argument in these sorts of games; people who spend less money on stupid crap like this have more to pay for the higher prices that people expect for there being no vortex eating all of it, simple as that.

  3. #13

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    Quote Originally Posted by KEV1N View Post
    Give us the option to punch that twat Dodo.
    Still think they should add this. Or perhaps an escort mission just so I can watch him get eaten by monsters.

    "Hoho..ARRRHG!"

  4. #14

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    Not a person in the world would save him, and no court in the entirety of the universe would convict you on the charges of second degree murder.

  5. #15

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    Quote Originally Posted by Geistritter View Post
    This is and always has been an inane argument in these sorts of games; people who spend less money on stupid crap like this have more to pay for the higher prices that people expect for there being no vortex eating all of it, simple as that.
    You have a very short-sighted view of how MMO (which this game isn't even, though it keeps getting called one here) ecosystems have to work.

    This game is almost unique in that there is no limit on your playstyle as a completely free game, and you can still stockpile for a 3-day shop pass. Amazingly enough, you don't HAVE to participate in the metagame that is affixing. Amazingly enough it's not really hard or expensive to affix 1-2 II-III stats either unless you're trying to work on a rare weapon - in which case you deserve all the hell and emo rage I went through trying to get two damn stats on my gun and get it to +10.

    It also goes without saying that modded rare weapons are almost ENTIRELY UNNECESSARY to rip through content, and that 3-5* gear is excessively more available, and extremely competitive. At least, for now.

    This game practically throws meseta and items at you, it's only fair that stuff has to funnel out too.



    but yeah i think i've earned the right to punch Dodo in the nose...
    Last edited by JeyKama; Jul 22, 2012 at 06:44 PM.

    Ship02 RA40 - Artemis (Jey)

  6. #16

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    Quote Originally Posted by Geistritter View Post
    This is and always has been an inane argument in these sorts of games; people who spend less money on stupid crap like this have more to pay for the higher prices that people expect for there being no vortex eating all of it, simple as that.
    I don't think the system needs to change entirely, I haven't spent enough time playing the game to criticize what needs to be changed or even give suggestions to improve upon. What i will say is that this system NEEDS to be changed, the reason i say that is because they allow what 8-10 Affix Slots? I have a hard enough time adding two Level 1 or even two Normal Affix's onto a Weapon. I have usually a 20% chance of adding that affix on the Weapon... The Affix's should be sorted by a percentage chance going based on there properties. That way i can add a simple affix onto a weapon and have a much greater chance of adding another simple affix. The way it is now i need to create Poison 5 on Multiple other weapons in hopes that when i do transfer that Affix over to my Main weapon that it will be successful but even then when it is on the Weapon there is no incentive to add another affix on because its going to be 20% or less and you would loose that Level 5 Affix.

    The system needs some adjustments, that way people would dump more money into creating a Weapon Combination that they really like. If i could i would dump a few million into it creating some awesome combo Affix's that would offer some fun times while playing.

    Quote Originally Posted by KEV1N View Post
    Still think they should add this. Or perhaps an escort mission just so I can watch him get eaten by monsters.

    "Hoho..ARRRHG!"
    I Support this

  7. #17

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    Quote Originally Posted by KEV1N View Post
    Give us the option to punch that twat Dodo.
    take my meseta.

    yeah, tired, so ill miss things but
    ELEMENTS should be able to use any wepon with the same element
    LESS TROLL AFFIXES BREAKING being able to wipe clean an item is actually way less usefull than the system as a whole
    MORE BETTER AC % BOOSTERS serious sega, just let me buy them for fucking AC outright not piss about in scratch pauing 200yen for a fucking grinder or shit costume i dont want... BOYCOTT
    ALSO ITEMS that you can add an element to an item if it dosent have one at all.

    REALLY i FEEL THEY MISSED OUT ON MANY MONEY (caps fu) making opportunitys for begining game.
    in future sight the system is great at taking meseta out of the game, but they havent planned this very well for F2P, and could have made more money imo.

    yes spelling blah im going to bed.

  8. #18

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    Quote Originally Posted by KEV1N View Post
    Still think they should add this. Or perhaps an escort mission just so I can watch him get eaten by monsters.

    "Hoho..ARRRHG!"
    If it turns out we need to protect him in the floating island area I guess I'm just never unlocking floating island free field.

  9. #19

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    I thought the point of the difficulty is to reduce inflation for meseta. The game needs more meseta sinks, if you ask me.
    I rather not see it change, and possibly made harder. People need something to do with their money, and plenty of it is vanishing because of Dudu.

  10. #20

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    Quote Originally Posted by IAmSecretSpy View Post
    I don't think the system needs to change entirely, I haven't spent enough time playing the game to criticize what needs to be changed or even give suggestions to improve upon. What i will say is that this system NEEDS to be changed, the reason i say that is because they allow what 8-10 Affix Slots? I have a hard enough time adding two Level 1 or even two Normal Affix's onto a Weapon. I have usually a 20% chance of adding that affix on the Weapon... The Affix's should be sorted by a percentage chance going based on there properties. That way i can add a simple affix onto a weapon and have a much greater chance of adding another simple affix. The way it is now i need to create Poison 5 on Multiple other weapons in hopes that when i do transfer that Affix over to my Main weapon that it will be successful but even then when it is on the Weapon there is no incentive to add another affix on because its going to be 20% or less and you would loose that Level 5 Affix.
    Well, one thing, they nerfed the shit out of elemental attack affix success rates. Second, they left Mutation I success rate tweak in. Third, if you take any affix past III, you have no right to complain when things break on you. On the bright side, success rates can't go lower than 20% unless you're unlocking a slot. (actually, i think V's go down to 10%, nice~)

    Just because they allowed for up to 8-10 rank V affixes does not mean that those parameters should be easy or even reasonable to get.

    Also, who knows if Mutation II will make it easier to get rank IV stuff made, or Mutation III with rank V stuff, whenever those are added in. More power to you if you manage to get Poison V on your lance, but most likely you're trying to push the crafting mechanics of this game too early in the game's lifetime.
    Last edited by JeyKama; Jul 23, 2012 at 04:03 AM.

    Ship02 RA40 - Artemis (Jey)

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