the problem with the music isn't that there are changes based on the situations, it's that the compositions themselves aren't memorable or well executed.
I wish every PSO-World member playing PSO2 would have this outlook/attitude:
"I'll be honest: I'm a man of simple pleasures, and as long as I get to stab the blazes out of something, I'm pretty content."
Tactlessness is ugly, willfull ignorance and bigotry is even uglier
Needs more of this. Less scrambled tracks with no direction.
Spoiler!
Most of the areas are nice enough. PSO/PSU based layouts were pretty random in the first place. They do need more set layout missions though AKA i can has moar Taimu Ataku? It really does break up the monotony overall, but in some cases the randomness allows for some pretty terrible layouts.
Well... I can say that the themes are okay for the situations... but as those point out it does end a bit early in some instances.
Personally, when fighting Vol Dragon... I like the transition when you knock the bulb off his tail... then it becomes a rush to get on his back and get that horn off since that is what you would be doing.
For me I am not opposed of the idea since music to me is like looking at a drawing... if I like it... I like it; sometimes in the desert though... there is a part of the theme I do like... but, sadden when it ends early when the music score knows the mobs are not around.. ; ;
I like both the transition system and the music in the game, even if the transition system can be a bit buggy sometimes, for example, music sometimes doesn't transition from calm to battle even though I'm fighting a group of enemies, or music suddenly plays at an higher pitch (not sure if this is intentional, but it doesn't seem so).
PSO2 EN (Ship 1): Johana
PSO2 JP (Ship 2): Johana, Ezodagrom, Luppi, Lana, Yukari, Blune, Elysia, Elena
PSU EN/JP: Johana, Blune, Ezodagrom, Luppi/Johana, Lana
Youtube: https://www.youtube.com/c/ezodagrom
Steam: http://steamcommunity.com/id/ezodagrom
I tend to agree with this point the most. I believe the potential was certainly there for some outstanding music, but since they had to design the music around Sympathy so everything could flow properly, I think it became more of a hindrance than a tool that would benefit them creatively.
PSO2
Mikura: Female Human - Hunter 40/Ranger 29
Lilith: Female Newman - Force 4
Ship 2: Block 42
Personal blog: http://theslackerslounge.blogspot.com/
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