Originally Posted by
Kion
I mostly agree with the OP's post. For me the two main differences are the use of color pallet. PSO was really good in that area, everything had a very distinct color, feel and sound to it. PSO2, if pretty much generic area. There's not really much to each area as you randomly run around bland looking areas. And the other thing is that the areas in PSO2 do nothing to further the story. In PSO you had the downed pod, the central dome, the hole in the ruins, the robots in the mines. Everything told part of the story as you experienced it, while the only thing PSO2 has so far is the monument in the ruins.
The nice thing is that Advance Quests are done extremely well. They're a lot more in the style of PSO of going from one area to another, requiring team work and actually giving you incentive to kill all of the enemies, and give you a challenging boss to defeat. So it definitely seems that Sega missed the mark and concentrated on the wrong things in PSO2. The focuses on pervy clothes for female character, tons of cool looking weapons, and random areas that you can play a lot, but they really don't give you any reason to be emotionally invested in them. But with the falz battle, advance quests and even the quality of the preview videos has been improving, so Sega is definitely learning their lesson and improving PSO2 with time.
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