It's not bad in most places. Enemies like El Ahdas are evasive but they're also large targets.
Now imagine a place whose primary enemies are Diggs with wings. Lots of them. It's really dumb.
It's not bad in most places. Enemies like El Ahdas are evasive but they're also large targets.
Now imagine a place whose primary enemies are Diggs with wings. Lots of them. It's really dumb.
Using knockdown moves on aerial target as melee helps... unless the enemy is in outer space.
B> Aiming Step. SEGA pls
http://www.youtube.com/watch?v=Y9mdWr40kBA#t=20s
You said Aiming Step and I knew exactly what game you were talking about. I absolutely love TODR's battle system and it's probably the one thing that'd convince me to learn Japanese.
i agree with the OP but for different reasons. the reason psp2/i was better was because the chain system made for more engaging combat instead of what we have in pso 2 wich is:attack once to generate a JA frame,GG monster. also since the game was balanced around the chain system monsters had far more hp. also 3 step pa's are WAY better than what we have in pso 2.
sig by gama
Justina human female Te/Hu maybe braver soon
Shayla newman female Br/Ra
Alisha.EXE cast female Bo/Hu
ship 02 team:none
PSO2 has almost better everything compared to PSP2 besides content but PSP2 is already a complete game with shit online so PSO2 all the way for sure since theres better online and updates.
Interested in playing PSP2i without starting over? Click here to get started or look here for people converting saves.
Between the two? They both had their goods and bads, but combat/gameplay wise let's see (IMOs):
Psp2: -Goods-
1. Chain system led to a more engaging combat.
2. Melee PAs had 3 levels of attacks.<-----PSO2 needs this if you run 3 PAs that are the same.
3. Best AIs in the series.
4. No charging attacks/techs
-Bads-
1. Dodging took PP to use (really don't understand why) and couldn't attack during it.
2. No jumping. (why don't you just jump over that 2 foot lazer fence?!)
PSO2: -Goods-
1. Faster pace combat.
2. Jumping/Dash.
3. 3 Different PAs to use rather than one<---would be much better if somehow mixed with the Portable's PA system.
-Bads-
1. Melees have to chase. (too many mobs and bosses can run*looking at you zesh and chrome*)
2. Non-charge techs are useless.
3. Really difficult for some weapon types to stay airborne to kill targets in the air.
4. Less combat engaging.
(for me) 5. Tooooo many OP as hell PAs that makes others absolutely useless and too many are situational PAs (looking at you nazan).
I can go on much longer in other categories but combat-wise, PSO2 has the better combat but just needs a few tweeks into the PAs and maybe add chaining to all weapons rather than just keeping it attacked to one skill. Although PSO2 has the better combat, Psp2 was the better game. God Psp2's RNG was by far way better than PSO2 and not to mention the extend codes.
IMO PSP2i is the best PS game in the series Sega had made so far.
Last edited by strikerhunter; Jul 16, 2013 at 01:54 AM.
I see most people go for PSO2, and they have some great arguments too. But, I don't know why, I still prefer PSP2 (never played the Infinity, Japanese ).
Ah and one other thing that pisses me off about PSO2; if you use a potion, your character have to stop and drink it and wait for a hit . It's pretty bad, especially when you are a soloist hunter.
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