Arada made already a really good post with lots of informations.
i can add just some things here to make the things clearer.
2. every element has its own "special ability", as for expample lightning has the PP reduction (arada already mentioned the higher base costs of lightning without that skill), Fire techs charge very fast but deal not that much dmg as lightning, exept you have nafoie, but it costs 35 PP, there we go to to the next point that you have to sub Techer as a Fire FO for the bonus PP utility, but i think i go too much into the detail.
Frost is sadly just not viable, just because its too dependent of freezing enemies and you can only freeze a few bosses btw.
3. everything got said here to clear your question, keep in mind that other dmg percentages of, for example stances of fighter, are going to boost your tech dmg aswell (if you want to go lightning i suggest go for fighter sub, just because you are not that dependent of massive PP regeneration from techer and you most likely dont hit weak spots with zonde spam)
4. Arada already mentioned it, going for the new techs is really important to keep yourself at least near the meeles, but a proper build is even more important then that imo.
i actually aiming for this tree, when i burn my skill reset ticket
http://tinyurl.com/q9j6nps
i am going for a more fire oriented tree with lightning for good AoE dmg if its needed and with the proper PP utility i have because of techer makes it easier (better said possible) to use the fire techs effectively.
For a proper lighning specc i sadly cant give you any advice, better said i have not another good sub class for Force on a high lvl to make any suggestion how to build a proper tree for it.
hopefully my post was helpfull in any way :3
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