Originally Posted by
Magus_84
If that changed, people would be complaining that there was never any variety and all the maps were entirely the same.
Anyway.
I can see why melee hate the ability to jump, but I love it on Fo/Ra/Gu/Te.
Favorite new thing: Subclasses, the split of Ranged Attack and melee attack damage (so hunters aren't the best at pure ranged damage anymore, in theory)
Leave favorite new thing: Low subclass exp gain when subbed, all of the stances for ranged/casting damage being located on melee classes (this invalidates the split between Ranged/Melee damage, since you'll just take Fury Stance anyway)
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